2024-03-19 17:45:12 +08:00

106 lines
4.7 KiB
C++

/**************************************************************************************/
/* */
/* Visualization Library */
/* http://visualizationlibrary.org */
/* */
/* Copyright (c) 2005-2020, Michele Bosi */
/* All rights reserved. */
/* */
/* Redistribution and use in source and binary forms, with or without modification, */
/* are permitted provided that the following conditions are met: */
/* */
/* - Redistributions of source code must retain the above copyright notice, this */
/* list of conditions and the following disclaimer. */
/* */
/* - Redistributions in binary form must reproduce the above copyright notice, this */
/* list of conditions and the following disclaimer in the documentation and/or */
/* other materials provided with the distribution. */
/* */
/* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND */
/* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED */
/* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE */
/* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR */
/* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES */
/* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; */
/* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON */
/* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT */
/* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS */
/* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */
/* */
/**************************************************************************************/
#if !defined(LoadAC3D_INCLUDE_ONCE)
#define LoadAC3D_INCLUDE_ONCE
#include <vlCore/Vector3.hpp>
#include <vlGraphics/Actor.hpp>
#include <vlCore/ResourceLoadWriter.hpp>
#include <vlCore/ResourceDatabase.hpp>
namespace vl
{
class VirtualFile;
}
namespace vl
{
//! Loads and AC3D file (.ac)
//!
//! \note The importer supports only very simple objects, this are the limitations:
//! - No hierarchical transforms
//! - Imports only the polygons, no lines
//! - Only one material per object
//! - Face flags supported: only "two-sided" flag
//! - The objects are all flat shaded
VLGRAPHICS_EXPORT ref<ResourceDatabase> loadAC3D( VirtualFile* file );
//! Loads and AC3D file (.ac)
//!
//! \note The importer supports only very simple objects, this are the limitations:
//! - No hierarchical transforms
//! - Imports only the polygons, no lines
//! - Only one material per object
//! - Face flags supported: only "two-sided" flag
//! - The objects are all flat shaded
VLGRAPHICS_EXPORT ref<ResourceDatabase> loadAC3D( const String& path );
//---------------------------------------------------------------------------
// LoadWriterAC3D
//---------------------------------------------------------------------------
/**
* The LoadWriterAC3D class is a ResourceLoadWriter capable of reading AC3D files.
*/
class LoadWriterAC3D: public ResourceLoadWriter
{
VL_INSTRUMENT_CLASS(vl::LoadWriterAC3D, ResourceLoadWriter)
public:
LoadWriterAC3D(): ResourceLoadWriter("|ac|", "|ac|") {}
ref<ResourceDatabase> loadResource(const String& path) const
{
return loadAC3D(path);
}
ref<ResourceDatabase> loadResource(VirtualFile* file) const
{
return loadAC3D(file);
}
//! Not supported yet.
bool writeResource(const String& /*path*/, ResourceDatabase* /*resource*/) const
{
return false;
}
//! Not supported yet.
bool writeResource(VirtualFile* /*file*/, ResourceDatabase* /*resource*/) const
{
return false;
}
};
//-----------------------------------------------------------------------------
}
#endif