106 lines
4.7 KiB
C++
106 lines
4.7 KiB
C++
/**************************************************************************************/
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/* */
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/* Visualization Library */
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/* http://visualizationlibrary.org */
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/* */
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/* Copyright (c) 2005-2020, Michele Bosi */
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/* All rights reserved. */
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/* */
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/* Redistribution and use in source and binary forms, with or without modification, */
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/* are permitted provided that the following conditions are met: */
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/* */
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/* - Redistributions of source code must retain the above copyright notice, this */
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/* list of conditions and the following disclaimer. */
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/* */
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/* - Redistributions in binary form must reproduce the above copyright notice, this */
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/* list of conditions and the following disclaimer in the documentation and/or */
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/* other materials provided with the distribution. */
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/* */
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/* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND */
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/* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED */
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/* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE */
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/* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR */
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/* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES */
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/* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; */
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/* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON */
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/* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT */
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/* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS */
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/* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */
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/* */
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/**************************************************************************************/
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#if !defined(LoadAC3D_INCLUDE_ONCE)
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#define LoadAC3D_INCLUDE_ONCE
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#include <vlCore/Vector3.hpp>
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#include <vlGraphics/Actor.hpp>
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#include <vlCore/ResourceLoadWriter.hpp>
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#include <vlCore/ResourceDatabase.hpp>
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namespace vl
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{
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class VirtualFile;
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}
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namespace vl
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{
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//! Loads and AC3D file (.ac)
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//!
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//! \note The importer supports only very simple objects, this are the limitations:
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//! - No hierarchical transforms
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//! - Imports only the polygons, no lines
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//! - Only one material per object
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//! - Face flags supported: only "two-sided" flag
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//! - The objects are all flat shaded
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VLGRAPHICS_EXPORT ref<ResourceDatabase> loadAC3D( VirtualFile* file );
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//! Loads and AC3D file (.ac)
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//!
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//! \note The importer supports only very simple objects, this are the limitations:
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//! - No hierarchical transforms
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//! - Imports only the polygons, no lines
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//! - Only one material per object
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//! - Face flags supported: only "two-sided" flag
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//! - The objects are all flat shaded
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VLGRAPHICS_EXPORT ref<ResourceDatabase> loadAC3D( const String& path );
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//---------------------------------------------------------------------------
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// LoadWriterAC3D
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//---------------------------------------------------------------------------
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/**
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* The LoadWriterAC3D class is a ResourceLoadWriter capable of reading AC3D files.
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*/
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class LoadWriterAC3D: public ResourceLoadWriter
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{
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VL_INSTRUMENT_CLASS(vl::LoadWriterAC3D, ResourceLoadWriter)
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public:
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LoadWriterAC3D(): ResourceLoadWriter("|ac|", "|ac|") {}
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ref<ResourceDatabase> loadResource(const String& path) const
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{
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return loadAC3D(path);
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}
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ref<ResourceDatabase> loadResource(VirtualFile* file) const
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{
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return loadAC3D(file);
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}
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//! Not supported yet.
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bool writeResource(const String& /*path*/, ResourceDatabase* /*resource*/) const
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{
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return false;
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}
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//! Not supported yet.
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bool writeResource(VirtualFile* /*file*/, ResourceDatabase* /*resource*/) const
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{
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return false;
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}
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};
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//-----------------------------------------------------------------------------
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}
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#endif
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