/**************************************************************************************/ /* */ /* Visualization Library */ /* http://visualizationlibrary.org */ /* */ /* Copyright (c) 2005-2020, Michele Bosi */ /* All rights reserved. */ /* */ /* Redistribution and use in source and binary forms, with or without modification, */ /* are permitted provided that the following conditions are met: */ /* */ /* - Redistributions of source code must retain the above copyright notice, this */ /* list of conditions and the following disclaimer. */ /* */ /* - Redistributions in binary form must reproduce the above copyright notice, this */ /* list of conditions and the following disclaimer in the documentation and/or */ /* other materials provided with the distribution. */ /* */ /* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND */ /* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED */ /* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE */ /* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR */ /* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES */ /* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; */ /* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON */ /* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT */ /* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS */ /* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ /* */ /**************************************************************************************/ #if !defined(LoadAC3D_INCLUDE_ONCE) #define LoadAC3D_INCLUDE_ONCE #include #include #include #include namespace vl { class VirtualFile; } namespace vl { //! Loads and AC3D file (.ac) //! //! \note The importer supports only very simple objects, this are the limitations: //! - No hierarchical transforms //! - Imports only the polygons, no lines //! - Only one material per object //! - Face flags supported: only "two-sided" flag //! - The objects are all flat shaded VLGRAPHICS_EXPORT ref loadAC3D( VirtualFile* file ); //! Loads and AC3D file (.ac) //! //! \note The importer supports only very simple objects, this are the limitations: //! - No hierarchical transforms //! - Imports only the polygons, no lines //! - Only one material per object //! - Face flags supported: only "two-sided" flag //! - The objects are all flat shaded VLGRAPHICS_EXPORT ref loadAC3D( const String& path ); //--------------------------------------------------------------------------- // LoadWriterAC3D //--------------------------------------------------------------------------- /** * The LoadWriterAC3D class is a ResourceLoadWriter capable of reading AC3D files. */ class LoadWriterAC3D: public ResourceLoadWriter { VL_INSTRUMENT_CLASS(vl::LoadWriterAC3D, ResourceLoadWriter) public: LoadWriterAC3D(): ResourceLoadWriter("|ac|", "|ac|") {} ref loadResource(const String& path) const { return loadAC3D(path); } ref loadResource(VirtualFile* file) const { return loadAC3D(file); } //! Not supported yet. bool writeResource(const String& /*path*/, ResourceDatabase* /*resource*/) const { return false; } //! Not supported yet. bool writeResource(VirtualFile* /*file*/, ResourceDatabase* /*resource*/) const { return false; } }; //----------------------------------------------------------------------------- } #endif