2024-03-19 17:45:12 +08:00

91 lines
4.3 KiB
C++

/**************************************************************************************/
/* */
/* Visualization Library */
/* http://visualizationlibrary.org */
/* */
/* Copyright (c) 2005-2020, Michele Bosi */
/* All rights reserved. */
/* */
/* Redistribution and use in source and binary forms, with or without modification, */
/* are permitted provided that the following conditions are met: */
/* */
/* - Redistributions of source code must retain the above copyright notice, this */
/* list of conditions and the following disclaimer. */
/* */
/* - Redistributions in binary form must reproduce the above copyright notice, this */
/* list of conditions and the following disclaimer in the documentation and/or */
/* other materials provided with the distribution. */
/* */
/* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND */
/* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED */
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/* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON */
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/* */
/**************************************************************************************/
#ifndef SceneManagerVolumeTree_INCLUDE_ONCE
#define SceneManagerVolumeTree_INCLUDE_ONCE
#include <vlGraphics/SceneManager.hpp>
namespace vl
{
//-------------------------------------------------------------------------------------------------------------------------------------------
// SceneManagerBVH
//-------------------------------------------------------------------------------------------------------------------------------------------
/**
* The SceneManagerBVH class implements the basic functionalities for bounding-volume-hierarchy based scene managers.
*
* \sa
* - Actor
* - ActorKdTree
* - ActorTree
* - SceneManager
* - SceneManagerActorKdTree
* - SceneManagerActorTree
* - SceneManagerPortals
*/
template<class T>
class SceneManagerBVH: public SceneManager
{
VL_INSTRUMENT_CLASS(vl::SceneManagerBVH<T>, SceneManager)
public:
//! Sets the tree to be used by the scene manager.
void setTree(T* bbh) { mBoundingVolumeTree = bbh; }
//! Returns the tree used by the scene manager.
const T* tree() const { return mBoundingVolumeTree.get(); }
//! Returns the tree used by the scene manager.
T* tree() { return mBoundingVolumeTree.get(); }
virtual void extractVisibleActors(ActorCollection& list, const Camera* camera)
{
// extracts Actors from the hierarchical volume tree
if ( cullingEnabled() ) {
tree()->extractVisibleActors( list, camera, enableMask() );
}
else {
extractActors(list);
}
}
virtual void extractActors(ActorCollection& list)
{
// extracts Actors from the hierarchical volume tree
tree()->extractActors( list );
}
protected:
ref<T> mBoundingVolumeTree;
};
}
#endif