GrpcPrint/PrintS/external/vl/include/vlGraphics/SceneManagerActorTree.hpp
2024-03-19 17:45:12 +08:00

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3.4 KiB
C++

/**************************************************************************************/
/* */
/* Visualization Library */
/* http://visualizationlibrary.org */
/* */
/* Copyright (c) 2005-2020, Michele Bosi */
/* All rights reserved. */
/* */
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#ifndef SceneManagerBoundingBoxTree_INCLUDE_ONCE
#define SceneManagerBoundingBoxTree_INCLUDE_ONCE
#include <vlGraphics/SceneManagerBVH.hpp>
#include <vlGraphics/ActorTree.hpp>
namespace vl
{
/**
* A SceneManagerBVH that implements its spatial partitioning strategy using an ActorTree
*
* \sa
* - Actor
* - ActorKdTree
* - ActorTree
* - SceneManager
* - SceneManagerBVH
* - SceneManagerActorKdTree
* - SceneManagerPortals
*/
class VLGRAPHICS_EXPORT SceneManagerActorTree: public SceneManagerBVH<ActorTree>
{
VL_INSTRUMENT_CLASS(vl::SceneManagerActorTree, SceneManagerBVH<ActorTree>)
public:
SceneManagerActorTree()
{
VL_DEBUG_SET_OBJECT_NAME()
mBoundingVolumeTree = new ActorTree;
}
};
}
#endif