66 lines
3.4 KiB
C++
66 lines
3.4 KiB
C++
|
/**************************************************************************************/
|
||
|
/* */
|
||
|
/* Visualization Library */
|
||
|
/* http://visualizationlibrary.org */
|
||
|
/* */
|
||
|
/* Copyright (c) 2005-2020, Michele Bosi */
|
||
|
/* All rights reserved. */
|
||
|
/* */
|
||
|
/* Redistribution and use in source and binary forms, with or without modification, */
|
||
|
/* are permitted provided that the following conditions are met: */
|
||
|
/* */
|
||
|
/* - Redistributions of source code must retain the above copyright notice, this */
|
||
|
/* list of conditions and the following disclaimer. */
|
||
|
/* */
|
||
|
/* - Redistributions in binary form must reproduce the above copyright notice, this */
|
||
|
/* list of conditions and the following disclaimer in the documentation and/or */
|
||
|
/* other materials provided with the distribution. */
|
||
|
/* */
|
||
|
/* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND */
|
||
|
/* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED */
|
||
|
/* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE */
|
||
|
/* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR */
|
||
|
/* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES */
|
||
|
/* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; */
|
||
|
/* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON */
|
||
|
/* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT */
|
||
|
/* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS */
|
||
|
/* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */
|
||
|
/* */
|
||
|
/**************************************************************************************/
|
||
|
|
||
|
#ifndef SceneManagerBoundingBoxTree_INCLUDE_ONCE
|
||
|
#define SceneManagerBoundingBoxTree_INCLUDE_ONCE
|
||
|
|
||
|
#include <vlGraphics/SceneManagerBVH.hpp>
|
||
|
#include <vlGraphics/ActorTree.hpp>
|
||
|
|
||
|
namespace vl
|
||
|
{
|
||
|
/**
|
||
|
* A SceneManagerBVH that implements its spatial partitioning strategy using an ActorTree
|
||
|
*
|
||
|
* \sa
|
||
|
* - Actor
|
||
|
* - ActorKdTree
|
||
|
* - ActorTree
|
||
|
* - SceneManager
|
||
|
* - SceneManagerBVH
|
||
|
* - SceneManagerActorKdTree
|
||
|
* - SceneManagerPortals
|
||
|
*/
|
||
|
class VLGRAPHICS_EXPORT SceneManagerActorTree: public SceneManagerBVH<ActorTree>
|
||
|
{
|
||
|
VL_INSTRUMENT_CLASS(vl::SceneManagerActorTree, SceneManagerBVH<ActorTree>)
|
||
|
|
||
|
public:
|
||
|
SceneManagerActorTree()
|
||
|
{
|
||
|
VL_DEBUG_SET_OBJECT_NAME()
|
||
|
mBoundingVolumeTree = new ActorTree;
|
||
|
}
|
||
|
};
|
||
|
}
|
||
|
|
||
|
#endif
|