2024-03-19 17:45:12 +08:00

69 lines
3.8 KiB
C++

/**************************************************************************************/
/* */
/* Visualization Library */
/* http://visualizationlibrary.org */
/* */
/* Copyright (c) 2005-2020, Michele Bosi */
/* All rights reserved. */
/* */
/* Redistribution and use in source and binary forms, with or without modification, */
/* are permitted provided that the following conditions are met: */
/* */
/* - Redistributions of source code must retain the above copyright notice, this */
/* list of conditions and the following disclaimer. */
/* */
/* - Redistributions in binary form must reproduce the above copyright notice, this */
/* list of conditions and the following disclaimer in the documentation and/or */
/* other materials provided with the distribution. */
/* */
/* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND */
/* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED */
/* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE */
/* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR */
/* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES */
/* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; */
/* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON */
/* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT */
/* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS */
/* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */
/* */
/**************************************************************************************/
#ifndef RenderToken_INCLUDE_ONCE
#define RenderToken_INCLUDE_ONCE
#include <vlGraphics/Actor.hpp>
#include <vlGraphics/Camera.hpp>
#include <vlGraphics/Renderable.hpp>
#include <vlGraphics/Shader.hpp>
#include <vlGraphics/Effect.hpp>
namespace vl
{
//------------------------------------------------------------------------------
// RenderToken
//------------------------------------------------------------------------------
//! Internally used by the rendering engine
class RenderToken: public Object
{
VL_INSTRUMENT_CLASS(vl::RenderToken, Object)
public:
RenderToken(): mNextPass(NULL), mActor(NULL), mShader(NULL), mEffectRenderRank(0), mCameraDistance(0.0)
{
VL_DEBUG_SET_OBJECT_NAME()
}
const RenderToken* mNextPass;
Actor* mActor; // Actor is non-const as it can be updated by the ActorEventCallback
Renderable* mRenderable; // Renderable is non-const because Actor is non-const
const Shader* mShader;
int mEffectRenderRank;
// Z distance from the camera. Used for object Z-sorting.
real mCameraDistance;
};
//------------------------------------------------------------------------------
}
#endif