/**************************************************************************************/ /* */ /* Visualization Library */ /* http://visualizationlibrary.org */ /* */ /* Copyright (c) 2005-2020, Michele Bosi */ /* All rights reserved. */ /* */ /* Redistribution and use in source and binary forms, with or without modification, */ /* are permitted provided that the following conditions are met: */ /* */ /* - Redistributions of source code must retain the above copyright notice, this */ /* list of conditions and the following disclaimer. */ /* */ /* - Redistributions in binary form must reproduce the above copyright notice, this */ /* list of conditions and the following disclaimer in the documentation and/or */ /* other materials provided with the distribution. */ /* */ /* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND */ /* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED */ /* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE */ /* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR */ /* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES */ /* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; */ /* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON */ /* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT */ /* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS */ /* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ /* */ /**************************************************************************************/ #ifndef RenderToken_INCLUDE_ONCE #define RenderToken_INCLUDE_ONCE #include #include #include #include #include namespace vl { //------------------------------------------------------------------------------ // RenderToken //------------------------------------------------------------------------------ //! Internally used by the rendering engine class RenderToken: public Object { VL_INSTRUMENT_CLASS(vl::RenderToken, Object) public: RenderToken(): mNextPass(NULL), mActor(NULL), mShader(NULL), mEffectRenderRank(0), mCameraDistance(0.0) { VL_DEBUG_SET_OBJECT_NAME() } const RenderToken* mNextPass; Actor* mActor; // Actor is non-const as it can be updated by the ActorEventCallback Renderable* mRenderable; // Renderable is non-const because Actor is non-const const Shader* mShader; int mEffectRenderRank; // Z distance from the camera. Used for object Z-sorting. real mCameraDistance; }; //------------------------------------------------------------------------------ } #endif