2024-03-19 17:45:12 +08:00

118 lines
5.3 KiB
C++

/**************************************************************************************/
/* */
/* Visualization Library */
/* http://visualizationlibrary.org */
/* */
/* Copyright (c) 2005-2020, Michele Bosi */
/* All rights reserved. */
/* */
/* Redistribution and use in source and binary forms, with or without modification, */
/* are permitted provided that the following conditions are met: */
/* */
/* - Redistributions of source code must retain the above copyright notice, this */
/* list of conditions and the following disclaimer. */
/* */
/* - Redistributions in binary form must reproduce the above copyright notice, this */
/* list of conditions and the following disclaimer in the documentation and/or */
/* other materials provided with the distribution. */
/* */
/* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND */
/* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED */
/* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE */
/* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR */
/* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES */
/* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; */
/* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON */
/* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT */
/* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS */
/* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */
/* */
/**************************************************************************************/
#ifndef RenderState_INCLUDE_ONCE
#define RenderState_INCLUDE_ONCE
#include <vlCore/Object.hpp>
#include <vlCore/vlnamespace.hpp>
namespace vl
{
class Camera;
class OpenGLContext;
//------------------------------------------------------------------------------
// RenderState
//------------------------------------------------------------------------------
/**
* Base class for most of the OpenGL render state wrapper classes.
*
* \sa Shader, Effect, Actor
*/
class VLGRAPHICS_EXPORT RenderState: public Object
{
VL_INSTRUMENT_ABSTRACT_CLASS(vl::RenderState, Object)
public:
RenderState()
{
VL_DEBUG_SET_OBJECT_NAME()
}
virtual ERenderState type() const { return RS_NONE; }
/** The parameter cameara is NULL if we are disabling the state, non-NULL if we are enabling it. */
virtual void apply(int index, const Camera* camera, OpenGLContext* ctx) const = 0;
virtual ref<RenderState> clone() const = 0;
};
//------------------------------------------------------------------------------
// RenderStateIndexed
//------------------------------------------------------------------------------
/** Base class for those render states which have more than one binding points like lights, clipping planes and texture unit states. */
class VLGRAPHICS_EXPORT RenderStateIndexed: public RenderState
{
VL_INSTRUMENT_ABSTRACT_CLASS(vl::RenderStateIndexed, RenderState)
public:
RenderStateIndexed()
{
VL_DEBUG_SET_OBJECT_NAME()
}
};
//------------------------------------------------------------------------------
// RenderStateNonIndexed
//------------------------------------------------------------------------------
/** Base class for those render states which have only one binding point (the vast majority). */
class VLGRAPHICS_EXPORT RenderStateNonIndexed: public RenderState
{
VL_INSTRUMENT_ABSTRACT_CLASS(vl::RenderStateNonIndexed, RenderState)
public:
RenderStateNonIndexed()
{
VL_DEBUG_SET_OBJECT_NAME()
}
};
//------------------------------------------------------------------------------
struct RenderStateSlot
{
RenderStateSlot(): mRS(NULL), mIndex(-1) {}
RenderStateSlot(RenderState* rs, int index): mRS(rs), mIndex(index) {}
virtual ~RenderStateSlot() {}
virtual void apply(const Camera* camera, OpenGLContext* ctx) const { mRS->apply( mIndex, camera, ctx ); }
ERenderState type() const
{
if (mIndex > 0)
return (ERenderState)(mRS->type() + mIndex);
else
return mRS->type();
}
ref<RenderState> mRS;
int mIndex;
};
//------------------------------------------------------------------------------
}
#endif