/**************************************************************************************/ /* */ /* Visualization Library */ /* http://visualizationlibrary.org */ /* */ /* Copyright (c) 2005-2020, Michele Bosi */ /* All rights reserved. */ /* */ /* Redistribution and use in source and binary forms, with or without modification, */ /* are permitted provided that the following conditions are met: */ /* */ /* - Redistributions of source code must retain the above copyright notice, this */ /* list of conditions and the following disclaimer. */ /* */ /* - Redistributions in binary form must reproduce the above copyright notice, this */ /* list of conditions and the following disclaimer in the documentation and/or */ /* other materials provided with the distribution. */ /* */ /* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND */ /* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED */ /* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE */ /* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR */ /* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES */ /* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; */ /* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON */ /* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT */ /* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS */ /* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ /* */ /**************************************************************************************/ #ifndef RenderState_INCLUDE_ONCE #define RenderState_INCLUDE_ONCE #include #include namespace vl { class Camera; class OpenGLContext; //------------------------------------------------------------------------------ // RenderState //------------------------------------------------------------------------------ /** * Base class for most of the OpenGL render state wrapper classes. * * \sa Shader, Effect, Actor */ class VLGRAPHICS_EXPORT RenderState: public Object { VL_INSTRUMENT_ABSTRACT_CLASS(vl::RenderState, Object) public: RenderState() { VL_DEBUG_SET_OBJECT_NAME() } virtual ERenderState type() const { return RS_NONE; } /** The parameter cameara is NULL if we are disabling the state, non-NULL if we are enabling it. */ virtual void apply(int index, const Camera* camera, OpenGLContext* ctx) const = 0; virtual ref clone() const = 0; }; //------------------------------------------------------------------------------ // RenderStateIndexed //------------------------------------------------------------------------------ /** Base class for those render states which have more than one binding points like lights, clipping planes and texture unit states. */ class VLGRAPHICS_EXPORT RenderStateIndexed: public RenderState { VL_INSTRUMENT_ABSTRACT_CLASS(vl::RenderStateIndexed, RenderState) public: RenderStateIndexed() { VL_DEBUG_SET_OBJECT_NAME() } }; //------------------------------------------------------------------------------ // RenderStateNonIndexed //------------------------------------------------------------------------------ /** Base class for those render states which have only one binding point (the vast majority). */ class VLGRAPHICS_EXPORT RenderStateNonIndexed: public RenderState { VL_INSTRUMENT_ABSTRACT_CLASS(vl::RenderStateNonIndexed, RenderState) public: RenderStateNonIndexed() { VL_DEBUG_SET_OBJECT_NAME() } }; //------------------------------------------------------------------------------ struct RenderStateSlot { RenderStateSlot(): mRS(NULL), mIndex(-1) {} RenderStateSlot(RenderState* rs, int index): mRS(rs), mIndex(index) {} virtual ~RenderStateSlot() {} virtual void apply(const Camera* camera, OpenGLContext* ctx) const { mRS->apply( mIndex, camera, ctx ); } ERenderState type() const { if (mIndex > 0) return (ERenderState)(mRS->type() + mIndex); else return mRS->type(); } ref mRS; int mIndex; }; //------------------------------------------------------------------------------ } #endif