92 lines
3.9 KiB
C++
92 lines
3.9 KiB
C++
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VL_GLES_EXTENSION(GL_OES_blend_equation_separate)
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VL_GLES_EXTENSION(GL_OES_blend_func_separate)
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VL_GLES_EXTENSION(GL_OES_blend_subtract)
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VL_GLES_EXTENSION(GL_OES_byte_coordinates)
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VL_GLES_EXTENSION(GL_OES_compressed_ETC1_RGB8_texture)
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VL_GLES_EXTENSION(GL_OES_compressed_paletted_texture)
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VL_GLES_EXTENSION(GL_OES_draw_texture)
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VL_GLES_EXTENSION(GL_OES_extended_matrix_palette)
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VL_GLES_EXTENSION(GL_OES_fixed_point)
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VL_GLES_EXTENSION(GL_OES_framebuffer_object)
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VL_GLES_EXTENSION(GL_OES_matrix_get)
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VL_GLES_EXTENSION(GL_OES_matrix_palette)
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VL_GLES_EXTENSION(GL_OES_point_size_array)
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VL_GLES_EXTENSION(GL_OES_point_sprite)
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VL_GLES_EXTENSION(GL_OES_query_matrix)
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VL_GLES_EXTENSION(GL_OES_read_format)
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VL_GLES_EXTENSION(GL_OES_single_precision)
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VL_GLES_EXTENSION(GL_OES_stencil_wrap)
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VL_GLES_EXTENSION(GL_OES_texture_cube_map)
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VL_GLES_EXTENSION(GL_OES_texture_env_crossbar)
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VL_GLES_EXTENSION(GL_OES_texture_mirrored_repeat)
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VL_GLES_EXTENSION(GL_OES_EGL_image)
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VL_GLES_EXTENSION(GL_OES_depth24)
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VL_GLES_EXTENSION(GL_OES_depth32)
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VL_GLES_EXTENSION(GL_OES_element_index_uint)
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VL_GLES_EXTENSION(GL_OES_fbo_render_mipmap)
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VL_GLES_EXTENSION(GL_OES_fragment_precision_high)
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VL_GLES_EXTENSION(GL_OES_mapbuffer)
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VL_GLES_EXTENSION(GL_OES_rgb8_rgba8)
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VL_GLES_EXTENSION(GL_OES_stencil1)
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VL_GLES_EXTENSION(GL_OES_stencil4)
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VL_GLES_EXTENSION(GL_OES_stencil8)
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VL_GLES_EXTENSION(GL_OES_texture_3D)
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VL_GLES_EXTENSION(GL_OES_texture_float_linear)
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VL_GLES_EXTENSION(GL_OES_texture_half_float_linear)
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VL_GLES_EXTENSION(GL_OES_texture_float)
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VL_GLES_EXTENSION(GL_OES_texture_half_float)
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VL_GLES_EXTENSION(GL_OES_texture_npot)
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VL_GLES_EXTENSION(GL_OES_vertex_half_float)
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VL_GLES_EXTENSION(GL_AMD_compressed_3DC_texture)
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VL_GLES_EXTENSION(GL_AMD_compressed_ATC_texture)
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// VL_GLES_EXTENSION(GL_EXT_texture_filter_anisotropic)
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VL_GLES_EXTENSION(GL_EXT_texture_type_2_10_10_10_REV)
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VL_GLES_EXTENSION(GL_OES_depth_texture)
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VL_GLES_EXTENSION(GL_OES_packed_depth_stencil)
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VL_GLES_EXTENSION(GL_OES_standard_derivatives)
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VL_GLES_EXTENSION(GL_OES_vertex_type_10_10_10_2)
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VL_GLES_EXTENSION(GL_OES_get_program_binary)
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VL_GLES_EXTENSION(GL_AMD_program_binary_Z400)
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// VL_GLES_EXTENSION(GL_EXT_texture_compression_dxt1)
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// VL_GLES_EXTENSION(GL_AMD_performance_monitor)
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VL_GLES_EXTENSION(GL_EXT_texture_format_BGRA8888)
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// VL_GLES_EXTENSION(GL_NV_fence)
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VL_GLES_EXTENSION(GL_IMG_read_format)
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VL_GLES_EXTENSION(GL_IMG_texture_compression_pvrtc)
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VL_GLES_EXTENSION(GL_QCOM_driver_control)
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VL_GLES_EXTENSION(GL_QCOM_performance_monitor_global_mode)
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VL_GLES_EXTENSION(GL_IMG_user_clip_plane)
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VL_GLES_EXTENSION(GL_IMG_texture_env_enhanced_fixed_function)
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VL_GLES_EXTENSION(GL_APPLE_texture_2D_limited_npot)
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// VL_GLES_EXTENSION(GL_EXT_texture_lod_bias)
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VL_GLES_EXTENSION(GL_QCOM_writeonly_rendering)
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VL_GLES_EXTENSION(GL_QCOM_extended_get)
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VL_GLES_EXTENSION(GL_QCOM_extended_get2)
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VL_GLES_EXTENSION(GL_EXT_discard_framebuffer)
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// VL_GLES_EXTENSION(GL_EXT_blend_minmax)
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VL_GLES_EXTENSION(GL_EXT_read_format_bgra)
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VL_GLES_EXTENSION(GL_IMG_program_binary)
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VL_GLES_EXTENSION(GL_IMG_shader_binary)
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// VL_GLES_EXTENSION(GL_EXT_multi_draw_arrays)
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// VL_GLES_EXTENSION(GL_SUN_multi_draw_arrays)
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VL_GLES_EXTENSION(GL_QCOM_tiled_rendering)
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VL_GLES_EXTENSION(GL_OES_vertex_array_object)
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VL_GLES_EXTENSION(GL_NV_coverage_sample)
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VL_GLES_EXTENSION(GL_NV_depth_nonlinear)
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VL_GLES_EXTENSION(GL_IMG_multisampled_render_to_texture)
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VL_GLES_EXTENSION(GL_OES_EGL_sync)
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// VL_GLES_EXTENSION(GL_APPLE_rgb_422)
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VL_GLES_EXTENSION(GL_EXT_shader_texture_lod)
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VL_GLES_EXTENSION(GL_APPLE_framebuffer_multisample)
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VL_GLES_EXTENSION(GL_APPLE_texture_format_BGRA8888)
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VL_GLES_EXTENSION(GL_APPLE_texture_max_level)
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VL_GLES_EXTENSION(GL_ARM_mali_shader_binary)
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VL_GLES_EXTENSION(GL_ARM_rgba8)
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VL_GLES_EXTENSION(GL_ANGLE_framebuffer_blit)
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VL_GLES_EXTENSION(GL_ANGLE_framebuffer_multisample)
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VL_GLES_EXTENSION(GL_VIV_shader_binary)
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VL_GLES_EXTENSION(GL_EXT_frag_depth)
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VL_GLES_EXTENSION(GL_OES_EGL_image_external)
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VL_GLES_EXTENSION(GL_DMP_shader_binary)
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