GrpcPrint/PrintS/external/vl/include/vlGraphics/GL/GLESExtensionList.hpp
2024-03-19 17:45:12 +08:00

92 lines
3.9 KiB
C++

VL_GLES_EXTENSION(GL_OES_blend_equation_separate)
VL_GLES_EXTENSION(GL_OES_blend_func_separate)
VL_GLES_EXTENSION(GL_OES_blend_subtract)
VL_GLES_EXTENSION(GL_OES_byte_coordinates)
VL_GLES_EXTENSION(GL_OES_compressed_ETC1_RGB8_texture)
VL_GLES_EXTENSION(GL_OES_compressed_paletted_texture)
VL_GLES_EXTENSION(GL_OES_draw_texture)
VL_GLES_EXTENSION(GL_OES_extended_matrix_palette)
VL_GLES_EXTENSION(GL_OES_fixed_point)
VL_GLES_EXTENSION(GL_OES_framebuffer_object)
VL_GLES_EXTENSION(GL_OES_matrix_get)
VL_GLES_EXTENSION(GL_OES_matrix_palette)
VL_GLES_EXTENSION(GL_OES_point_size_array)
VL_GLES_EXTENSION(GL_OES_point_sprite)
VL_GLES_EXTENSION(GL_OES_query_matrix)
VL_GLES_EXTENSION(GL_OES_read_format)
VL_GLES_EXTENSION(GL_OES_single_precision)
VL_GLES_EXTENSION(GL_OES_stencil_wrap)
VL_GLES_EXTENSION(GL_OES_texture_cube_map)
VL_GLES_EXTENSION(GL_OES_texture_env_crossbar)
VL_GLES_EXTENSION(GL_OES_texture_mirrored_repeat)
VL_GLES_EXTENSION(GL_OES_EGL_image)
VL_GLES_EXTENSION(GL_OES_depth24)
VL_GLES_EXTENSION(GL_OES_depth32)
VL_GLES_EXTENSION(GL_OES_element_index_uint)
VL_GLES_EXTENSION(GL_OES_fbo_render_mipmap)
VL_GLES_EXTENSION(GL_OES_fragment_precision_high)
VL_GLES_EXTENSION(GL_OES_mapbuffer)
VL_GLES_EXTENSION(GL_OES_rgb8_rgba8)
VL_GLES_EXTENSION(GL_OES_stencil1)
VL_GLES_EXTENSION(GL_OES_stencil4)
VL_GLES_EXTENSION(GL_OES_stencil8)
VL_GLES_EXTENSION(GL_OES_texture_3D)
VL_GLES_EXTENSION(GL_OES_texture_float_linear)
VL_GLES_EXTENSION(GL_OES_texture_half_float_linear)
VL_GLES_EXTENSION(GL_OES_texture_float)
VL_GLES_EXTENSION(GL_OES_texture_half_float)
VL_GLES_EXTENSION(GL_OES_texture_npot)
VL_GLES_EXTENSION(GL_OES_vertex_half_float)
VL_GLES_EXTENSION(GL_AMD_compressed_3DC_texture)
VL_GLES_EXTENSION(GL_AMD_compressed_ATC_texture)
// VL_GLES_EXTENSION(GL_EXT_texture_filter_anisotropic)
VL_GLES_EXTENSION(GL_EXT_texture_type_2_10_10_10_REV)
VL_GLES_EXTENSION(GL_OES_depth_texture)
VL_GLES_EXTENSION(GL_OES_packed_depth_stencil)
VL_GLES_EXTENSION(GL_OES_standard_derivatives)
VL_GLES_EXTENSION(GL_OES_vertex_type_10_10_10_2)
VL_GLES_EXTENSION(GL_OES_get_program_binary)
VL_GLES_EXTENSION(GL_AMD_program_binary_Z400)
// VL_GLES_EXTENSION(GL_EXT_texture_compression_dxt1)
// VL_GLES_EXTENSION(GL_AMD_performance_monitor)
VL_GLES_EXTENSION(GL_EXT_texture_format_BGRA8888)
// VL_GLES_EXTENSION(GL_NV_fence)
VL_GLES_EXTENSION(GL_IMG_read_format)
VL_GLES_EXTENSION(GL_IMG_texture_compression_pvrtc)
VL_GLES_EXTENSION(GL_QCOM_driver_control)
VL_GLES_EXTENSION(GL_QCOM_performance_monitor_global_mode)
VL_GLES_EXTENSION(GL_IMG_user_clip_plane)
VL_GLES_EXTENSION(GL_IMG_texture_env_enhanced_fixed_function)
VL_GLES_EXTENSION(GL_APPLE_texture_2D_limited_npot)
// VL_GLES_EXTENSION(GL_EXT_texture_lod_bias)
VL_GLES_EXTENSION(GL_QCOM_writeonly_rendering)
VL_GLES_EXTENSION(GL_QCOM_extended_get)
VL_GLES_EXTENSION(GL_QCOM_extended_get2)
VL_GLES_EXTENSION(GL_EXT_discard_framebuffer)
// VL_GLES_EXTENSION(GL_EXT_blend_minmax)
VL_GLES_EXTENSION(GL_EXT_read_format_bgra)
VL_GLES_EXTENSION(GL_IMG_program_binary)
VL_GLES_EXTENSION(GL_IMG_shader_binary)
// VL_GLES_EXTENSION(GL_EXT_multi_draw_arrays)
// VL_GLES_EXTENSION(GL_SUN_multi_draw_arrays)
VL_GLES_EXTENSION(GL_QCOM_tiled_rendering)
VL_GLES_EXTENSION(GL_OES_vertex_array_object)
VL_GLES_EXTENSION(GL_NV_coverage_sample)
VL_GLES_EXTENSION(GL_NV_depth_nonlinear)
VL_GLES_EXTENSION(GL_IMG_multisampled_render_to_texture)
VL_GLES_EXTENSION(GL_OES_EGL_sync)
// VL_GLES_EXTENSION(GL_APPLE_rgb_422)
VL_GLES_EXTENSION(GL_EXT_shader_texture_lod)
VL_GLES_EXTENSION(GL_APPLE_framebuffer_multisample)
VL_GLES_EXTENSION(GL_APPLE_texture_format_BGRA8888)
VL_GLES_EXTENSION(GL_APPLE_texture_max_level)
VL_GLES_EXTENSION(GL_ARM_mali_shader_binary)
VL_GLES_EXTENSION(GL_ARM_rgba8)
VL_GLES_EXTENSION(GL_ANGLE_framebuffer_blit)
VL_GLES_EXTENSION(GL_ANGLE_framebuffer_multisample)
VL_GLES_EXTENSION(GL_VIV_shader_binary)
VL_GLES_EXTENSION(GL_EXT_frag_depth)
VL_GLES_EXTENSION(GL_OES_EGL_image_external)
VL_GLES_EXTENSION(GL_DMP_shader_binary)