VL_GLES_EXTENSION(GL_OES_blend_equation_separate) VL_GLES_EXTENSION(GL_OES_blend_func_separate) VL_GLES_EXTENSION(GL_OES_blend_subtract) VL_GLES_EXTENSION(GL_OES_byte_coordinates) VL_GLES_EXTENSION(GL_OES_compressed_ETC1_RGB8_texture) VL_GLES_EXTENSION(GL_OES_compressed_paletted_texture) VL_GLES_EXTENSION(GL_OES_draw_texture) VL_GLES_EXTENSION(GL_OES_extended_matrix_palette) VL_GLES_EXTENSION(GL_OES_fixed_point) VL_GLES_EXTENSION(GL_OES_framebuffer_object) VL_GLES_EXTENSION(GL_OES_matrix_get) VL_GLES_EXTENSION(GL_OES_matrix_palette) VL_GLES_EXTENSION(GL_OES_point_size_array) VL_GLES_EXTENSION(GL_OES_point_sprite) VL_GLES_EXTENSION(GL_OES_query_matrix) VL_GLES_EXTENSION(GL_OES_read_format) VL_GLES_EXTENSION(GL_OES_single_precision) VL_GLES_EXTENSION(GL_OES_stencil_wrap) VL_GLES_EXTENSION(GL_OES_texture_cube_map) VL_GLES_EXTENSION(GL_OES_texture_env_crossbar) VL_GLES_EXTENSION(GL_OES_texture_mirrored_repeat) VL_GLES_EXTENSION(GL_OES_EGL_image) VL_GLES_EXTENSION(GL_OES_depth24) VL_GLES_EXTENSION(GL_OES_depth32) VL_GLES_EXTENSION(GL_OES_element_index_uint) VL_GLES_EXTENSION(GL_OES_fbo_render_mipmap) VL_GLES_EXTENSION(GL_OES_fragment_precision_high) VL_GLES_EXTENSION(GL_OES_mapbuffer) VL_GLES_EXTENSION(GL_OES_rgb8_rgba8) VL_GLES_EXTENSION(GL_OES_stencil1) VL_GLES_EXTENSION(GL_OES_stencil4) VL_GLES_EXTENSION(GL_OES_stencil8) VL_GLES_EXTENSION(GL_OES_texture_3D) VL_GLES_EXTENSION(GL_OES_texture_float_linear) VL_GLES_EXTENSION(GL_OES_texture_half_float_linear) VL_GLES_EXTENSION(GL_OES_texture_float) VL_GLES_EXTENSION(GL_OES_texture_half_float) VL_GLES_EXTENSION(GL_OES_texture_npot) VL_GLES_EXTENSION(GL_OES_vertex_half_float) VL_GLES_EXTENSION(GL_AMD_compressed_3DC_texture) VL_GLES_EXTENSION(GL_AMD_compressed_ATC_texture) // VL_GLES_EXTENSION(GL_EXT_texture_filter_anisotropic) VL_GLES_EXTENSION(GL_EXT_texture_type_2_10_10_10_REV) VL_GLES_EXTENSION(GL_OES_depth_texture) VL_GLES_EXTENSION(GL_OES_packed_depth_stencil) VL_GLES_EXTENSION(GL_OES_standard_derivatives) VL_GLES_EXTENSION(GL_OES_vertex_type_10_10_10_2) VL_GLES_EXTENSION(GL_OES_get_program_binary) VL_GLES_EXTENSION(GL_AMD_program_binary_Z400) // VL_GLES_EXTENSION(GL_EXT_texture_compression_dxt1) // VL_GLES_EXTENSION(GL_AMD_performance_monitor) VL_GLES_EXTENSION(GL_EXT_texture_format_BGRA8888) // VL_GLES_EXTENSION(GL_NV_fence) VL_GLES_EXTENSION(GL_IMG_read_format) VL_GLES_EXTENSION(GL_IMG_texture_compression_pvrtc) VL_GLES_EXTENSION(GL_QCOM_driver_control) VL_GLES_EXTENSION(GL_QCOM_performance_monitor_global_mode) VL_GLES_EXTENSION(GL_IMG_user_clip_plane) VL_GLES_EXTENSION(GL_IMG_texture_env_enhanced_fixed_function) VL_GLES_EXTENSION(GL_APPLE_texture_2D_limited_npot) // VL_GLES_EXTENSION(GL_EXT_texture_lod_bias) VL_GLES_EXTENSION(GL_QCOM_writeonly_rendering) VL_GLES_EXTENSION(GL_QCOM_extended_get) VL_GLES_EXTENSION(GL_QCOM_extended_get2) VL_GLES_EXTENSION(GL_EXT_discard_framebuffer) // VL_GLES_EXTENSION(GL_EXT_blend_minmax) VL_GLES_EXTENSION(GL_EXT_read_format_bgra) VL_GLES_EXTENSION(GL_IMG_program_binary) VL_GLES_EXTENSION(GL_IMG_shader_binary) // VL_GLES_EXTENSION(GL_EXT_multi_draw_arrays) // VL_GLES_EXTENSION(GL_SUN_multi_draw_arrays) VL_GLES_EXTENSION(GL_QCOM_tiled_rendering) VL_GLES_EXTENSION(GL_OES_vertex_array_object) VL_GLES_EXTENSION(GL_NV_coverage_sample) VL_GLES_EXTENSION(GL_NV_depth_nonlinear) VL_GLES_EXTENSION(GL_IMG_multisampled_render_to_texture) VL_GLES_EXTENSION(GL_OES_EGL_sync) // VL_GLES_EXTENSION(GL_APPLE_rgb_422) VL_GLES_EXTENSION(GL_EXT_shader_texture_lod) VL_GLES_EXTENSION(GL_APPLE_framebuffer_multisample) VL_GLES_EXTENSION(GL_APPLE_texture_format_BGRA8888) VL_GLES_EXTENSION(GL_APPLE_texture_max_level) VL_GLES_EXTENSION(GL_ARM_mali_shader_binary) VL_GLES_EXTENSION(GL_ARM_rgba8) VL_GLES_EXTENSION(GL_ANGLE_framebuffer_blit) VL_GLES_EXTENSION(GL_ANGLE_framebuffer_multisample) VL_GLES_EXTENSION(GL_VIV_shader_binary) VL_GLES_EXTENSION(GL_EXT_frag_depth) VL_GLES_EXTENSION(GL_OES_EGL_image_external) VL_GLES_EXTENSION(GL_DMP_shader_binary)