GrpcPrint/PrintS/external/vl/include/vlGraphics/EdgeUpdateCallback.hpp
2024-03-19 17:45:12 +08:00

116 lines
5.2 KiB
C++

/**************************************************************************************/
/* */
/* Visualization Library */
/* http://visualizationlibrary.org */
/* */
/* Copyright (c) 2005-2020, Michele Bosi */
/* All rights reserved. */
/* */
/* Redistribution and use in source and binary forms, with or without modification, */
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/**************************************************************************************/
#ifndef EdgeUpdateCallback_INCLUDE_ONCE
#define EdgeUpdateCallback_INCLUDE_ONCE
#include <vlGraphics/Actor.hpp>
#include <vlGraphics/EdgeExtractor.hpp>
#include <vlGraphics/Geometry.hpp>
#include <vlGraphics/Camera.hpp>
namespace vl
{
//! The EdgeUpdateCallback class updates at every frame the edges of an Actor for the purpose of edge-enhancement.
//! \sa EdgeExtractor
class EdgeUpdateCallback: public ActorEventCallback
{
VL_INSTRUMENT_CLASS(vl::EdgeUpdateCallback, ActorEventCallback)
public:
EdgeUpdateCallback(): mShowCreases(true)
{
VL_DEBUG_SET_OBJECT_NAME()
}
EdgeUpdateCallback(const std::vector<EdgeExtractor::Edge>& edge): mEdges(edge), mShowCreases(false)
{
VL_DEBUG_SET_OBJECT_NAME()
}
//! If \p true only the edges forming the silhouette of an object will be rendered.
void setShowCreases(bool sonly) { mShowCreases = sonly; }
//! If \p true only the edges forming the silhouette of an object will be rendered.
bool showCreases() const { return mShowCreases; }
virtual void onActorDelete(Actor*) {}
virtual void onActorRenderStarted(Actor* act, real /*frame_clock*/, const Camera* cam, Renderable* renderable, const Shader*, int pass)
{
if (pass != 0)
return;
fmat4 vmat = (fmat4)cam->viewMatrix();
if (act->transform())
vmat = vmat * (fmat4)act->transform()->worldMatrix();
fmat4 nmat = vmat.as3x3();
nmat = nmat.getInverse().transpose();
ref<Geometry> geom = cast<Geometry>(renderable);
ref<ArrayFloat3> vert_array = cast<ArrayFloat3>(geom->vertexArray());
// VL_CHECK(vert_array->size() == edges().size()*2);
for(unsigned i=0; i<edges().size(); ++i)
{
bool insert_edge = edges()[i].isCrease() && showCreases();
if (!insert_edge)
{
fvec3 v1 = vmat * edges()[i].vertex1();
fvec3 v2 = vmat * edges()[i].vertex2();
fvec3 v = ((v1+v2) * 0.5f).normalize();
fvec3 n1 = nmat * edges()[i].normal1();
fvec3 n2 = nmat * edges()[i].normal2();
insert_edge = dot(n1, v) * dot(n2, v) < 0;
}
if ( insert_edge )
{
vert_array->at(i*2+0) = edges()[i].vertex1();
vert_array->at(i*2+1) = edges()[i].vertex2();
}
else
{
// degenerate
vert_array->at(i*2+0) = vert_array->at(i*2+1);
}
}
}
const std::vector<EdgeExtractor::Edge>& edges() const { return mEdges; }
std::vector<EdgeExtractor::Edge>& edges() { return mEdges; }
private:
std::vector<EdgeExtractor::Edge> mEdges;
bool mShowCreases;
};
}
#endif