/**************************************************************************************/ /* */ /* Visualization Library */ /* http://visualizationlibrary.org */ /* */ /* Copyright (c) 2005-2020, Michele Bosi */ /* All rights reserved. */ /* */ /* Redistribution and use in source and binary forms, with or without modification, */ /* are permitted provided that the following conditions are met: */ /* */ /* - Redistributions of source code must retain the above copyright notice, this */ /* list of conditions and the following disclaimer. */ /* */ /* - Redistributions in binary form must reproduce the above copyright notice, this */ /* list of conditions and the following disclaimer in the documentation and/or */ /* other materials provided with the distribution. */ /* */ /* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND */ /* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED */ /* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE */ /* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR */ /* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES */ /* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; */ /* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON */ /* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT */ /* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS */ /* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ /* */ /**************************************************************************************/ #ifndef EdgeUpdateCallback_INCLUDE_ONCE #define EdgeUpdateCallback_INCLUDE_ONCE #include #include #include #include namespace vl { //! The EdgeUpdateCallback class updates at every frame the edges of an Actor for the purpose of edge-enhancement. //! \sa EdgeExtractor class EdgeUpdateCallback: public ActorEventCallback { VL_INSTRUMENT_CLASS(vl::EdgeUpdateCallback, ActorEventCallback) public: EdgeUpdateCallback(): mShowCreases(true) { VL_DEBUG_SET_OBJECT_NAME() } EdgeUpdateCallback(const std::vector& edge): mEdges(edge), mShowCreases(false) { VL_DEBUG_SET_OBJECT_NAME() } //! If \p true only the edges forming the silhouette of an object will be rendered. void setShowCreases(bool sonly) { mShowCreases = sonly; } //! If \p true only the edges forming the silhouette of an object will be rendered. bool showCreases() const { return mShowCreases; } virtual void onActorDelete(Actor*) {} virtual void onActorRenderStarted(Actor* act, real /*frame_clock*/, const Camera* cam, Renderable* renderable, const Shader*, int pass) { if (pass != 0) return; fmat4 vmat = (fmat4)cam->viewMatrix(); if (act->transform()) vmat = vmat * (fmat4)act->transform()->worldMatrix(); fmat4 nmat = vmat.as3x3(); nmat = nmat.getInverse().transpose(); ref geom = cast(renderable); ref vert_array = cast(geom->vertexArray()); // VL_CHECK(vert_array->size() == edges().size()*2); for(unsigned i=0; iat(i*2+0) = edges()[i].vertex1(); vert_array->at(i*2+1) = edges()[i].vertex2(); } else { // degenerate vert_array->at(i*2+0) = vert_array->at(i*2+1); } } } const std::vector& edges() const { return mEdges; } std::vector& edges() { return mEdges; } private: std::vector mEdges; bool mShowCreases; }; } #endif