2024-03-19 17:45:12 +08:00

89 lines
3.9 KiB
C++

/**************************************************************************************/
/* */
/* Visualization Library */
/* http://visualizationlibrary.org */
/* */
/* Copyright (c) 2005-2020, Michele Bosi */
/* All rights reserved. */
/* */
/* Redistribution and use in source and binary forms, with or without modification, */
/* are permitted provided that the following conditions are met: */
/* */
/* - Redistributions of source code must retain the above copyright notice, this */
/* list of conditions and the following disclaimer. */
/* */
/* - Redistributions in binary form must reproduce the above copyright notice, this */
/* list of conditions and the following disclaimer in the documentation and/or */
/* other materials provided with the distribution. */
/* */
/* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND */
/* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED */
/* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE */
/* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR */
/* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES */
/* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; */
/* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON */
/* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT */
/* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS */
/* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */
/* */
/**************************************************************************************/
#ifndef Plane_INCLUDE_ONCE
#define Plane_INCLUDE_ONCE
#include <vlCore/Object.hpp>
#include <vlCore/glsl_math.hpp>
#include <vlCore/Transform.hpp>
namespace vl
{
class AABB;
//-----------------------------------------------------------------------------
// Plane
//-----------------------------------------------------------------------------
/**
* The Plane class defines a plane using a normal and an origin.
*/
class VLCORE_EXPORT Plane: public Object
{
VL_INSTRUMENT_CLASS(vl::Plane, Object)
public:
Plane( real o=0.0f, vec3 n=vec3(0,0,0) ): mNormal(n), mOrigin(o)
{
VL_DEBUG_SET_OBJECT_NAME()
}
Plane( const vec3& o, const vec3& n )
{
VL_DEBUG_SET_OBJECT_NAME()
mNormal = n;
mOrigin = dot(o, n);
}
real distance(const vec3 &v) const;
//! returns 0 if the AABB intersects the plane, 1 if it's in the positive side,
//! -1 if it's in the negative side.
int classify(const AABB&) const;
bool isOutside(const AABB&) const;
const vec3& normal() const { return mNormal; }
real origin() const { return mOrigin; }
void setNormal(const vec3& normal) { mNormal = normal; }
void setOrigin(real origin) { mOrigin = origin; }
protected:
vec3 mNormal;
real mOrigin;
};
}
#endif