#include "Interactive.h" Interactive::Interactive() { } Interactive::~Interactive() { } void Interactive::Init() { m_zmq = new ZeroMq(); m_zmq->SetCallBack(&Interactive::ParamUpdateFunc, &Interactive::AlarmHandleFunc); m_zmq->Subscribe(); } void Interactive::ParamUpdateFunc(std::string& msg) { printf(msg.c_str()); } void Interactive::AlarmHandleFunc(std::string& msg) { printf(msg.c_str()); }