85 lines
4.1 KiB
C++
85 lines
4.1 KiB
C++
/**************************************************************************************/
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/* */
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/* Visualization Library */
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/* http://visualizationlibrary.org */
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/* */
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/* Copyright (c) 2005-2020, Michele Bosi */
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/* All rights reserved. */
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/* */
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/* Redistribution and use in source and binary forms, with or without modification, */
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/* are permitted provided that the following conditions are met: */
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/* */
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/* - Redistributions of source code must retain the above copyright notice, this */
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/* list of conditions and the following disclaimer. */
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/* */
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/* - Redistributions in binary form must reproduce the above copyright notice, this */
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/* list of conditions and the following disclaimer in the documentation and/or */
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/* other materials provided with the distribution. */
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/* */
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/* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND */
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/* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED */
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/* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE */
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/* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR */
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/* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES */
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/* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; */
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/* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON */
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/* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT */
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/* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS */
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/* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */
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/* */
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/**************************************************************************************/
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#if !defined(LoadMD2_INCLUDE_ONCE)
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#define LoadMD2_INCLUDE_ONCE
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#include <vlGraphics/Actor.hpp>
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#include <vlGraphics/Geometry.hpp>
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#include <vlCore/VirtualFile.hpp>
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#include <vlCore/ResourceLoadWriter.hpp>
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#include <vlCore/ResourceDatabase.hpp>
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namespace vl
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{
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//-----------------------------------------------------------------------------
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VLGRAPHICS_EXPORT ref<ResourceDatabase> loadMD2(const String& path);
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VLGRAPHICS_EXPORT ref<ResourceDatabase> loadMD2(VirtualFile* file);
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//---------------------------------------------------------------------------
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// LoadWriterMD2
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//---------------------------------------------------------------------------
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/**
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* The LoadWriterMD2 class is a ResourceLoadWriter capable of reading MD2 files.
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*/
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class LoadWriterMD2: public ResourceLoadWriter
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{
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VL_INSTRUMENT_CLASS(vl::LoadWriterMD2, ResourceLoadWriter)
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public:
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LoadWriterMD2(): ResourceLoadWriter("|md2|", "|md2|") {}
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ref<ResourceDatabase> loadResource(const String& path) const
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{
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return loadMD2(path);
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}
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ref<ResourceDatabase> loadResource(VirtualFile* file) const
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{
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return loadMD2(file);
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}
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//! Not supported yet.
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bool writeResource(const String& /*path*/, ResourceDatabase* /*resource*/) const
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{
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return false;
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}
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//! Not supported yet.
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bool writeResource(VirtualFile* /*file*/, ResourceDatabase* /*resource*/) const
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{
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return false;
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}
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};
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//---------------------------------------------------------------------------
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}
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#endif
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