GrpcPrint/PrintS/external/vl/include/vlGraphics/ProjViewTransfCallback.hpp
2024-03-19 17:45:12 +08:00

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4.2 KiB
C++

/**************************************************************************************/
/* */
/* Visualization Library */
/* http://visualizationlibrary.org */
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/* Copyright (c) 2005-2020, Michele Bosi */
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#ifndef ProjViewTransfCallback_INCLUDE_ONCE
#define ProjViewTransfCallback_INCLUDE_ONCE
#include <vlGraphics/link_config.hpp>
#include <vlCore/Object.hpp>
namespace vl
{
class Renderer;
class GLSLProgram;
class Transform;
class Camera;
//-----------------------------------------------------------------------------
// ProjViewTransfCallback
//-----------------------------------------------------------------------------
/** Callback class to update the state of the \p projection, \p view, \p transform and \p normal matrices of a GLSLProgram or fixed function pipeline.
* By default it updates the GL_PROJECTION and GL_MODELVIEW matrices. If GLSL is used and any of \p vl_ModelViewMatrix, \p vl_ProjectionMatrix,
* \p vl_ModelViewProjectionMatrix or \p vl_NormalMatrix is used, then no legacy uniform matrix is updated (GL_MODELVIEW, gl_ModelViewMatrix etc.)
* but only the vl_* ones.
* Reimplement the updateMatrices() method to update any other camera/transform matrix you might need such as the ones defined in
* http://www.opengl.org/registry/doc/GLSLangSpec.Full.1.10.59.pdf pag 45.
*/
class VLGRAPHICS_EXPORT ProjViewTransfCallback: public Object
{
VL_INSTRUMENT_CLASS(vl::ProjViewTransfCallback, Object)
public:
ProjViewTransfCallback()
{
VL_DEBUG_SET_OBJECT_NAME()
}
//! Update matrices of the current GLSLProgram, if glsl_program == NULL then fixed function pipeline is active.
virtual void updateMatrices(bool cam_changed, bool transf_changed, const GLSLProgram* glsl_program, const Camera* camera, const Transform* transform);
};
}
#endif