GrpcPrint/PrintS/external/vl/include/vlGraphics/PixelLODEvaluator.hpp
2024-03-19 17:45:12 +08:00

72 lines
3.6 KiB
C++

/**************************************************************************************/
/* */
/* Visualization Library */
/* http://visualizationlibrary.org */
/* */
/* Copyright (c) 2005-2020, Michele Bosi */
/* All rights reserved. */
/* */
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#ifndef PixelLODEvaluator_INCLUDE_ONCE
#define PixelLODEvaluator_INCLUDE_ONCE
#include <vlGraphics/Actor.hpp>
namespace vl
{
//-----------------------------------------------------------------------------
// PixelLODEvaluator
//-----------------------------------------------------------------------------
/**
* A LODEvaluator that computes the appropriate LOD based on the approximate
* 2d area that an Actor covers on the screen.
*
* \sa
* - LODEvaluator
* - PixelLODEvaluator
*/
class VLGRAPHICS_EXPORT PixelLODEvaluator: public LODEvaluator
{
VL_INSTRUMENT_CLASS(vl::PixelLODEvaluator, LODEvaluator)
public:
PixelLODEvaluator()
{
VL_DEBUG_SET_OBJECT_NAME()
}
virtual int evaluate(Actor* actor, Camera* camera);
const std::vector<float>& pixelRangeSet() const { return mPixelRangeSet; }
std::vector<float>& pixelRangeSet() { return mPixelRangeSet; }
protected:
std::vector<float> mPixelRangeSet;
};
}
#endif