GrpcPrint/PrintS/external/vl/include/vlGraphics/IVertexAttribSet.hpp
2024-03-19 17:45:12 +08:00

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/**************************************************************************************/
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/* Visualization Library */
/* http://visualizationlibrary.org */
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/* Copyright (c) 2005-2020, Michele Bosi */
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#ifndef IVertexAttribSet_INCLUDE_ONCE
#define IVertexAttribSet_INCLUDE_ONCE
#include <vlGraphics/Array.hpp>
#include <vlCore/Collection.hpp>
namespace vl
{
//------------------------------------------------------------------------------
// IVertexAttribSet
//------------------------------------------------------------------------------
/** Abstract interface to manipulate OpenGL's vertex attribute arrays. */
class IVertexAttribSet
{
public:
/** Conventional vertex array. */
virtual void setVertexArray(ArrayAbstract* data) = 0;
/** Conventional vertex array. */
virtual const ArrayAbstract* vertexArray() const = 0;
/** Conventional vertex array. */
virtual ArrayAbstract* vertexArray() = 0;
/** Conventional normal array. */
virtual void setNormalArray(ArrayAbstract* data) = 0;
/** Conventional normal array. */
virtual const ArrayAbstract* normalArray() const = 0;
/** Conventional normal array. */
virtual ArrayAbstract* normalArray() = 0;
/** Conventional color array. */
virtual void setColorArray(ArrayAbstract* data) = 0;
/** Conventional color array. */
virtual const ArrayAbstract* colorArray() const = 0;
/** Conventional color array. */
virtual ArrayAbstract* colorArray() = 0;
/** Conventional secondary color array. */
virtual void setSecondaryColorArray(ArrayAbstract* data) = 0;
/** Conventional secondary color array. */
virtual const ArrayAbstract* secondaryColorArray() const = 0;
/** Conventional secondary color array. */
virtual ArrayAbstract* secondaryColorArray() = 0;
/** Conventional fog array. */
virtual void setFogCoordArray(ArrayAbstract* data) = 0;
/** Conventional fog array. */
virtual const ArrayAbstract* fogCoordArray() const = 0;
/** Conventional fog array. */
virtual ArrayAbstract* fogCoordArray() = 0;
/** Conventional texture coords arrays. */
virtual void setTexCoordArray(int tex_unit, ArrayAbstract* data) = 0;
/** Conventional texture coords arrays. */
virtual const ArrayAbstract* texCoordArray(int tex_unit) const = 0;
/** Conventional texture coords arrays. */
virtual ArrayAbstract* texCoordArray(int tex_unit) = 0;
/** Binds a generic vertex attribute. */
virtual void setVertexAttribArray(int attrib_location, const ArrayAbstract* info) = 0;
/** Returns a generic vertex attribute's info. */
virtual const ArrayAbstract* vertexAttribArray(int attrib_location) const = 0;
/** Returns a generic vertex attribute's info. */
virtual ArrayAbstract* vertexAttribArray(int attrib_location) = 0;
};
}
#endif