99 lines
5.2 KiB
C++
99 lines
5.2 KiB
C++
/**************************************************************************************/
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/* */
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/* Visualization Library */
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/* http://visualizationlibrary.org */
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/* */
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/* Copyright (c) 2005-2020, Michele Bosi */
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/* All rights reserved. */
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/* */
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/* Redistribution and use in source and binary forms, with or without modification, */
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/* are permitted provided that the following conditions are met: */
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/* */
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/* - Redistributions of source code must retain the above copyright notice, this */
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/* list of conditions and the following disclaimer. */
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/* */
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/* - Redistributions in binary form must reproduce the above copyright notice, this */
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/* list of conditions and the following disclaimer in the documentation and/or */
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/* other materials provided with the distribution. */
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/* */
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/* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND */
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/* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED */
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/* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE */
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/* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR */
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/* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES */
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/* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; */
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/* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON */
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/* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT */
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/* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS */
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/* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */
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/* */
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/**************************************************************************************/
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#ifndef IVertexAttribSet_INCLUDE_ONCE
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#define IVertexAttribSet_INCLUDE_ONCE
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#include <vlGraphics/Array.hpp>
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#include <vlCore/Collection.hpp>
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namespace vl
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{
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//------------------------------------------------------------------------------
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// IVertexAttribSet
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//------------------------------------------------------------------------------
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/** Abstract interface to manipulate OpenGL's vertex attribute arrays. */
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class IVertexAttribSet
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{
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public:
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/** Conventional vertex array. */
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virtual void setVertexArray(ArrayAbstract* data) = 0;
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/** Conventional vertex array. */
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virtual const ArrayAbstract* vertexArray() const = 0;
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/** Conventional vertex array. */
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virtual ArrayAbstract* vertexArray() = 0;
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/** Conventional normal array. */
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virtual void setNormalArray(ArrayAbstract* data) = 0;
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/** Conventional normal array. */
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virtual const ArrayAbstract* normalArray() const = 0;
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/** Conventional normal array. */
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virtual ArrayAbstract* normalArray() = 0;
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/** Conventional color array. */
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virtual void setColorArray(ArrayAbstract* data) = 0;
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/** Conventional color array. */
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virtual const ArrayAbstract* colorArray() const = 0;
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/** Conventional color array. */
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virtual ArrayAbstract* colorArray() = 0;
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/** Conventional secondary color array. */
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virtual void setSecondaryColorArray(ArrayAbstract* data) = 0;
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/** Conventional secondary color array. */
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virtual const ArrayAbstract* secondaryColorArray() const = 0;
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/** Conventional secondary color array. */
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virtual ArrayAbstract* secondaryColorArray() = 0;
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/** Conventional fog array. */
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virtual void setFogCoordArray(ArrayAbstract* data) = 0;
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/** Conventional fog array. */
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virtual const ArrayAbstract* fogCoordArray() const = 0;
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/** Conventional fog array. */
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virtual ArrayAbstract* fogCoordArray() = 0;
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/** Conventional texture coords arrays. */
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virtual void setTexCoordArray(int tex_unit, ArrayAbstract* data) = 0;
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/** Conventional texture coords arrays. */
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virtual const ArrayAbstract* texCoordArray(int tex_unit) const = 0;
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/** Conventional texture coords arrays. */
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virtual ArrayAbstract* texCoordArray(int tex_unit) = 0;
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/** Binds a generic vertex attribute. */
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virtual void setVertexAttribArray(int attrib_location, const ArrayAbstract* info) = 0;
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/** Returns a generic vertex attribute's info. */
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virtual const ArrayAbstract* vertexAttribArray(int attrib_location) const = 0;
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/** Returns a generic vertex attribute's info. */
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virtual ArrayAbstract* vertexAttribArray(int attrib_location) = 0;
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};
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}
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#endif
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