GrpcPrint/PrintS/external/vl/include/vlGraphics/GeometryLoadCallback.hpp
2024-03-19 17:45:12 +08:00

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7.3 KiB
C++

/**************************************************************************************/
/* */
/* Visualization Library */
/* http://visualizationlibrary.org */
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/* Copyright (c) 2005-2020, Michele Bosi */
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#ifndef GeometryLoadCallback_INCLUDE_ONCE
#define GeometryLoadCallback_INCLUDE_ONCE
#include <vlGraphics/Geometry.hpp>
#include <vlGraphics/TriangleStripGenerator.hpp>
#include <vlGraphics/DoubleVertexRemover.hpp>
#include <vlCore/LoadWriterManager.hpp>
namespace vl
{
/**
* Defines a set of actions to be executed to a Geometry as soon as it is loaded.
*/
class GeometryLoadCallback: public LoadCallback
{
VL_INSTRUMENT_CLASS(vl::GeometryLoadCallback, LoadCallback)
public:
GeometryLoadCallback()
{
mMakeGLESFriendly = false;
mComputeNormals = true;
mUseBufferObjects = true;
mUseDisplayLists = false;
mTransformGeometry = false;
mDiscardOriginalNormals = false;
mRemoveDoubles = false;
mSortVertices = false;
mStripfy = false;
mConvertToDrawArrays = false;
}
void operator()(ResourceDatabase* db)
{
if (stripfy())
setRemoveDoubles(true);
std::vector< vl::ref<vl::Geometry> > geom;
db->get<Geometry>(geom);
for(unsigned int i=0; i<geom.size(); ++i)
{
if (discardOriginalNormals())
geom[i]->setNormalArray(NULL);
if (computeNormals() && !geom[i]->normalArray())
geom[i]->computeNormals();
if (removeDoubles())
DoubleVertexRemover().removeDoubles(geom[i].get());
if (sortVertices())
geom[i]->sortVertices();
if (stripfy())
TriangleStripGenerator().stripfy(geom[i].get(), 22, true, false, true);
if (convertToDrawArrays())
geom[i]->convertDrawCallToDrawArrays();
geom[i]->setDisplayListEnabled(useDisplayLists());
geom[i]->setBufferObjectEnabled(useBufferObjects());
if (transformGeometry())
geom[i]->transform(transformMatrix(),true);
if (makeGLESFriendly())
geom[i]->makeGLESFriendly();
}
}
//! Discards the original normals
bool discardOriginalNormals() const { return mDiscardOriginalNormals; }
//! Discards the original normals
void setDiscardOriginalNormals(bool on) { mDiscardOriginalNormals = on; }
//! Compute normals if not present
bool computeNormals() const { return mComputeNormals; }
//! Compute normals if not present
void setComputeNormals(bool cn) { mComputeNormals = cn; }
//! Remove duplicated vertices
bool removeDoubles() const { return mRemoveDoubles; }
//! Remove duplicated vertices
void setRemoveDoubles(bool rd) { mRemoveDoubles = rd; }
//! Sorts the mesh's vertices for better performances
void setSortVertices(bool on) { mSortVertices = on; }
//! Sorts the mesh's vertices for better performances
bool sortVertices() const { return mSortVertices; }
//! Convert mesh into a set of triangle strips if possible
void setStripfy(bool on) { mStripfy = on; }
//! Convert mesh into a set of triangle strips if possible
bool stripfy() const { return mStripfy; }
//! Converts the Geometry DrawCall into DrawArrays. Useful in conjuction with \p setStripfy(true).
bool convertToDrawArrays() const { return mConvertToDrawArrays; }
//! Converts the Geometry DrawCall into DrawArrays. Useful in conjuction with \p setStripfy(true).
void setConvertToDrawArrays(bool on) { mConvertToDrawArrays = on; }
//! Enable display lists usage (overrides BufferObjects)
void setUseDisplayLists(bool on) { mUseDisplayLists = on; }
//! Enable display lists usage (overrides BufferObjects)
bool useDisplayLists() const { return mUseDisplayLists; }
//! Enable BufferObject usage if display lists are disabled
void setUseBufferObjects(bool on) { mUseBufferObjects = on; }
//! Enable BufferObject usage if display lists are disabled
bool useBufferObjects() const { return mUseBufferObjects; }
const mat4& transformMatrix() const { return mMatrix; }
void setTransformMatrix(const mat4& m) { mMatrix = m; }
//! Transforms the Geometries using transformMatrix().
bool transformGeometry() const { return mTransformGeometry; }
//! Transforms the Geometries using transformMatrix().
void setTransformGeometry(bool on) { mTransformGeometry = on; }
//! If true calls Geometry::makeGLESFriendly()
bool makeGLESFriendly() const { return mMakeGLESFriendly; }
//! If true calls Geometry::makeGLESFriendly()
void setMakeGLESFriendly(bool on) { mMakeGLESFriendly = on; }
protected:
mat4 mMatrix;
bool mTransformGeometry;
bool mDiscardOriginalNormals;
bool mComputeNormals;
bool mRemoveDoubles;
bool mSortVertices;
bool mStripfy;
bool mConvertToDrawArrays;
bool mUseDisplayLists;
bool mUseBufferObjects;
bool mMakeGLESFriendly;
};
}
#endif