2024-03-19 17:45:12 +08:00

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/**************************************************************************************/
/* */
/* Visualization Library */
/* http://visualizationlibrary.org */
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/* Copyright (c) 2005-2020, Michele Bosi */
/* All rights reserved. */
/* */
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#ifndef EdgeExtractor_INCLUDE_ONCE
#define EdgeExtractor_INCLUDE_ONCE
#include <vlCore/Object.hpp>
#include <vlCore/Vector3.hpp>
#include <vlGraphics/link_config.hpp>
#include <vector>
#include <set>
namespace vl
{
class SceneManager;
class Rendering;
class Actor;
class ActorCollection;
class Geometry;
/** The EdgeExtractor class extracts the edges from one or more Geometry objects.
The edges are always extracted from the triangles or quads that are part of a vl::Geometry and can be of three types:
\a silhouette edges, \a crease edges and \a boundary edges.
- \a Silhouette edges are those edges that are shared by a backfacing and front facing quad or triangle.
- \a Crease edges are those edges that are shared by two triangles or quads and that form an angle >= creaseAngle(), ie: 0 means that the two triangles or quads are coplanar; the edges of a cube define 90 degrees angles; the lateral edges of a 10 faces cylinder define 36 (360/10) degrees angles and so on.
- \a Boundary edges are those edges that belong to a single triangle or quad.
<img src="../pics/pagGuideWireframe_edges.jpg">
\par Usage
- Extract the edges from one or more Geometry objects using one of the extractEdges() methods.
- Assign the Geometry returned by generateEdgeGeometry() to a new Actor. This geometry will contain the edges previously extracted ready to be rendered.
- Assign a new EdgeUpdateCallback to the previously created Actor, using the Actor::renderEventCallbacks() method.
- Initialize the previously created EdgeUpdateCallback edges with the edges extracted by the EdgeExtractor,
that is, assign EdgeExtractor::edges() to EdgeUpdateCallback::edges().
\sa
- \ref pagGuideEdgeRendering "Edge Enhancement and Wireframe Rendering Tutorial"
- vl::EdgeRenderer
*/
class VLGRAPHICS_EXPORT EdgeExtractor: public Object
{
VL_INSTRUMENT_CLASS(vl::EdgeExtractor, Object)
public:
//! A single edge as extracted from the EdgeExtractor class.
class Edge
{
public:
Edge(): mIsCrease(false) {}
Edge(const fvec3& v1, const fvec3& v2)
{
mIsCrease = false;
if (v1<v2)
{
mVertex1 = v1;
mVertex2 = v2;
}
else
{
mVertex1 = v2;
mVertex2 = v1;
}
}
void setVertex1(const fvec3& v) { mVertex1 = v; }
const fvec3& vertex1() const { return mVertex1; }
void setVertex2(const fvec3& v) { mVertex2 = v; }
const fvec3& vertex2() const { return mVertex2; }
void setNormal1(const fvec3& v) { mNormal1 = v; }
const fvec3& normal1() const { return mNormal1; }
void setNormal2(const fvec3& v) { mNormal2 = v; }
const fvec3& normal2() const { return mNormal2; }
bool isCrease() const { return mIsCrease; }
void setIsCrease(bool iscrease) { mIsCrease = iscrease; }
bool operator<(const Edge& other) const
{
if (vertex1() != other.vertex1())
return vertex1() < other.vertex1();
else
return vertex2() < other.vertex2();
}
bool operator==(const Edge& other) const
{
return (vertex1() == other.vertex1() && vertex2() == other.vertex2()) ||
(vertex1() == other.vertex2() && vertex2() == other.vertex1());
}
protected:
fvec3 mVertex1;
fvec3 mVertex2;
fvec3 mNormal1;
fvec3 mNormal2;
bool mIsCrease;
};
public:
EdgeExtractor(): mCreaseAngle(45.0f), mWarnNonManifold(false)
{
VL_DEBUG_SET_OBJECT_NAME()
}
void extractEdges(Geometry* geom);
bool extractEdges(Actor* actor);
void extractEdges(ActorCollection* actors);
void extractEdges(SceneManager* scenemanager);
void extractEdges(Rendering* rendering);
ref<Geometry> generateEdgeGeometry() const;
const std::vector<Edge>& edges() const { return mEdges; }
std::vector<Edge>& edges() { return mEdges; }
void reset() { mEdges.clear(); }
//! The minimum angle (in degrees) considered to generate crease-edges
float creaseAngle() const { return mCreaseAngle; }
//! The minimum angle (in degrees) considered to generate crease-edges
void setCreaseAngle(float a) { mCreaseAngle = a; }
bool warnNonManifold() const { return mWarnNonManifold; }
void setWarnNonManifold(bool warn_on) { mWarnNonManifold = warn_on; }
protected:
void addEdge(std::set<EdgeExtractor::Edge>& edges, const EdgeExtractor::Edge& e, const fvec3& n);
protected:
std::vector<Edge> mEdges;
float mCreaseAngle;
bool mWarnNonManifold;
};
}
#endif