2024-03-19 17:45:12 +08:00

416 lines
18 KiB
C++

/**************************************************************************************/
/* */
/* Visualization Library */
/* http://visualizationlibrary.org */
/* */
/* Copyright (c) 2005-2020, Michele Bosi */
/* All rights reserved. */
/* */
/* Redistribution and use in source and binary forms, with or without modification, */
/* are permitted provided that the following conditions are met: */
/* */
/* - Redistributions of source code must retain the above copyright notice, this */
/* list of conditions and the following disclaimer. */
/* */
/* - Redistributions in binary form must reproduce the above copyright notice, this */
/* list of conditions and the following disclaimer in the documentation and/or */
/* other materials provided with the distribution. */
/* */
/* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND */
/* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED */
/* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE */
/* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR */
/* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES */
/* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; */
/* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON */
/* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT */
/* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS */
/* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */
/* */
/**************************************************************************************/
#ifndef DrawElements_INCLUDE_ONCE
#define DrawElements_INCLUDE_ONCE
#include <vlGraphics/DrawCall.hpp>
#include <vlGraphics/TriangleIterator.hpp>
#include <vlGraphics/Array.hpp>
#include <vlCore/Log.hpp>
#include <vlCore/Say.hpp>
#include <algorithm>
namespace vl
{
//------------------------------------------------------------------------------
// DrawElementsBase
//------------------------------------------------------------------------------
/**
* Base interface for all DrawElements* sub classes.
* Implements the index-type-independent interface of the class. That is you can cast to DrawElementsBase*
* and access its members without needing to know whether the actual class is a
* vl::DrawElementsUInt, vl::DrawElementsUShort or vl::DrawElementsUByte. */
class DrawElementsBase: public DrawCall
{
VL_INSTRUMENT_ABSTRACT_CLASS(vl::DrawElementsBase, DrawCall)
public:
/** Returns whether the primitive-restart functionality is enabled or not (requires OpenGL 3.1). See http://www.opengl.org/sdk/docs/man3/xhtml/glPrimitiveRestartIndex.xml */
virtual bool primitiveRestartEnabled() const { return mPrimitiveRestartEnabled; }
/** Enables the primitive-restart functionality (requires OpenGL 3.1). See http://www.opengl.org/sdk/docs/man3/xhtml/glPrimitiveRestartIndex.xml */
void setPrimitiveRestartEnabled(bool enabled) { mPrimitiveRestartEnabled = enabled; }
/** Sets the number of instances for this set of primitives. */
void setInstances(int instances) { mInstances = instances; }
/** Returns the number of instances for this set of primitives. */
int instances() const { return mInstances; }
/** If base_vertx is != 0 glDrawElementsBaseVertex/glDrawElementsInstancedBaseVertex will be used instead of their non *BaseVertx counterparts.
* Note that using base_vertx != requires OpenGL 3.2 or higher or ARB_draw_elements_base_vertex.
* For more information see also http://www.opengl.org/sdk/docs/man3/xhtml/glDrawElementsBaseVertex.xml
*/
void setBaseVertex(int base_vertex) { mBaseVertex = base_vertex; }
/** Returns the currently used base vertex.
* For more information see also http://www.opengl.org/sdk/docs/man3/xhtml/glDrawElementsBaseVertex.xml */
int baseVertex() const { return mBaseVertex; }
protected:
int mInstances;
bool mPrimitiveRestartEnabled;
GLuint mBaseVertex;
};
//------------------------------------------------------------------------------
// DrawElements
//------------------------------------------------------------------------------
/**
* Wrapper for the OpenGL function glDrawElements(). See vl::DrawCall for an overview of the different draw call methods.
*
* This class wraps the following OpenGL functions:
* - glDrawElements (http://www.opengl.org/sdk/docs/man4/xhtml/glDrawElements.xml)
* - glDrawElementsInstanced (http://www.opengl.org/sdk/docs/man4/xhtml/glDrawElementsInstanced.xml)
* - glDrawElementsBaseVertex (http://www.opengl.org/sdk/docs/man4/xhtml/glDrawElementsBaseVertex.xml)
* - glDrawElementsInstancedBaseVertex (http://www.opengl.org/sdk/docs/man4/xhtml/glDrawElementsInstancedBaseVertex.xml)
*
* Supports:
* - <b>Multi instancing</b>: YES
* - <b>Base vertex</b>: YES
* - <b>Primitive restart</b>: YES
*
* Use the functions setInstances() and instances() to use the <b>Multi instancing</b> functionality.
* (requires OpenGL 3.1). For more information see http://www.opengl.org/sdk/docs/man3/xhtml/glDrawElementsInstanced.xml
*
* Use the functions setPrimitiveRestartIndex() and setPrimitiveRestartEnabled() to use the <b>primitive
* restart</b> functionality (requires OpenGL 3.1). For more information see http://www.opengl.org/sdk/docs/man3/xhtml/glPrimitiveRestartIndex.xml
*
* Use the function setBaseVertex() with a non zero argument to use the <b>base vertex</b> functionality.
* Requires OpenGL 3.2 or GL_ARB_draw_elements_base_vertex. For more information see http://www.opengl.org/sdk/docs/man3/xhtml/glDrawElementsBaseVertex.xml
*
* DrawElements, MultiDrawElements, DrawRangeElements, DrawArrays are used by Geometry to define a set of primitives to be rendered, see Geometry::drawCalls().
* The indices are stored in a BufferObject and thus they can be stored locally or on the GPU.
* To gain direct access to the BufferObject use the indexBuffer() function.
*
* DrawArrays, DrawElements, MultiDrawElements and DrawRangeElements are used by Geometry to define a set of primitives to be rendered.
* @sa Geometry::drawCalls(), DrawCall, DrawElements, MultiDrawElements, DrawRangeElements, Geometry, Actor */
template <class arr_type>
class DrawElements: public DrawElementsBase
{
VL_INSTRUMENT_CLASS(vl::DrawElements<arr_type>, DrawElementsBase)
public:
typedef typename arr_type::scalar_type index_type;
//! The special index which identifies a primitive restart. By default it is set to ~0 that is 0xFF, 0xFFFF, 0xFFFFFFFF respectively for GLubyte, GLushort, GLuint index types. */
static const index_type primitive_restart_index = index_type(~0);
virtual unsigned int primitiveRestartIndex() { return (unsigned int)primitive_restart_index; }
private:
template<typename T>
class Triangle
{
public:
T ABC[3];
bool operator<(const Triangle<index_type>& b) const
{
if (ABC[0] != b.ABC[0])
return ABC[0] < b.ABC[0];
else
if (ABC[1] != b.ABC[1])
return ABC[1] < b.ABC[1];
else
return ABC[2] < b.ABC[2];
}
void rotate()
{
if (ABC[0] > ABC[1])
{ T tmp = ABC[0]; ABC[0] = ABC[1]; ABC[1] = ABC[2]; ABC[2] = tmp; }
if (ABC[0] > ABC[1])
{ T tmp = ABC[0]; ABC[0] = ABC[1]; ABC[1] = ABC[2]; ABC[2] = tmp; }
}
};
public:
//! Constructor
DrawElements(EPrimitiveType primitive = PT_TRIANGLES, int instances = 1)
{
VL_DEBUG_SET_OBJECT_NAME()
mType = primitive;
mInstances = instances;
mIndexBuffer = new arr_type;
mPrimitiveRestartEnabled = false;
mBaseVertex = 0;
mCount = -1; // till the end of the indexBuffer()
mOffset = 0; // from the beginning of the indexBuffer()
}
//! Assign operator
DrawElements& operator=(const DrawElements& other)
{
super::operator=(other);
*indexBuffer() = *other.indexBuffer();
mInstances = other.mInstances;
mPrimitiveRestartEnabled = other.mPrimitiveRestartEnabled;
mBaseVertex = other.mBaseVertex;
mCount = other.mCount;
mOffset = other.mOffset;
return *this;
}
//! Returns a clone of this DrawCall
virtual ref<DrawCall> clone() const
{
ref<DrawElements> de = new DrawElements;
*de = *this;
return de;
}
//! The number of indices to render, default is -1 which means 'till the end of the indexBuffer() from offset()'.
void setCount(i32 count) { mCount = count; }
//! The number of indices to render, default is -1 which means 'till the end of the indexBuffer() from offset()'.
i32 count() const { return mCount; }
//! The offset in bytes from which the index buffer will be read.
void setOffset(u32 offset) { mOffset = offset; }
//! The offset in bytes from which the index buffer will be read.
u32 offset() const { return mOffset; }
//! The BufferObject containing the indices used to render
void setIndexBuffer(arr_type* index_buffer) { mIndexBuffer = index_buffer; }
//! The BufferObject containing the indices used to render
arr_type* indexBuffer() { return mIndexBuffer.get(); }
//! The BufferObject containing the indices used to render
const arr_type* indexBuffer() const { return mIndexBuffer.get(); }
virtual void updateDirtyBufferObject(EBufferObjectUpdateMode mode)
{
if (indexBuffer()->isBufferObjectDirty() || (mode & BUF_ForceUpdate))
indexBuffer()->updateBufferObject(mode);
}
virtual void deleteBufferObject()
{
indexBuffer()->bufferObject()->deleteBufferObject();
}
virtual void render(bool use_bo) const
{
VL_CHECK_OGL()
VL_CHECK(!use_bo || (use_bo && Has_BufferObject))
#if !defined(NDEBUG) && (defined(VL_OPENGL_ES1) || defined(GL_OPENGL_ES2))
bool error = true;
// check primitive type
switch(primitiveType())
{
case PT_QUADS: Log::error("vl::DrawElements does not support PT_QUADS under OpenGL ES!\n"); break;
case PT_QUAD_STRIP: Log::error("vl::DrawElements does not support PT_QUAD_STRIP under OpenGL ES!\n"); break;
case PT_POLYGON: Log::error("vl::DrawElements does not support PT_POLYGON under OpenGL ES!\n"); break;
case PT_LINES_ADJACENCY: Log::error("vl::DrawElements does not support PT_LINES_ADJACENCY under OpenGL ES!\n"); break;
case PT_LINE_STRIP_ADJACENCY: Log::error("vl::DrawElements does not support PT_LINE_STRIP_ADJACENCY under OpenGL ES!\n"); break;
case PT_TRIANGLES_ADJACENCY: Log::error("vl::DrawElements does not support PT_TRIANGLES_ADJACENCY under OpenGL ES!\n"); break;
case PT_TRIANGLE_STRIP_ADJACENCY: Log::error("vl::DrawElements does not support PT_TRIANGLE_STRIP_ADJACENCY under OpenGL ES!\n"); break;
case PT_PATCHES: Log::error("vl::DrawElements does not support PT_PATCHES under OpenGL ES!\n"); break;
default:
error = false;
break;
}
// check index type
if (indexBuffer()->glType() != GL_UNSIGNED_BYTE && indexBuffer()->glType() != GL_UNSIGNED_SHORT)
{
Log::error("vl::DrawElements only supports GL_UNSIGNED_BYTE and GL_UNSIGNED_SHORT under OpenGL ES!\n");
error = true;
}
VL_CHECK(!error)
#endif
use_bo &= Has_BufferObject; // && indexBuffer()->bufferObject()->handle() && indexBuffer()->sizeBufferObject();
if ( !use_bo && !indexBuffer()->size() )
return;
// apply patch parameters if any and if using PT_PATCHES
applyPatchParameters();
// primitive restart enable
if(primitiveRestartEnabled())
{
VL_CHECK(Has_Primitive_Restart);
glEnable(GL_PRIMITIVE_RESTART); VL_CHECK_OGL();
glPrimitiveRestartIndex(primitive_restart_index); VL_CHECK_OGL();
}
// compute base pointer
const GLvoid* ptr = indexBuffer()->bufferObject()->ptr();
if (use_bo && indexBuffer()->bufferObject()->handle())
{
VL_glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, indexBuffer()->bufferObject()->handle()); VL_CHECK_OGL()
ptr = 0;
}
else
{
VL_glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0); VL_CHECK_OGL()
}
// compute final pointer and count
const char*ptr_end = NULL;
if(mCount < 0)
{
// compute the end of the index buffer
ptr_end = (char*)ptr + sizeof(index_type)*(use_bo ? indexBuffer()->sizeBufferObject() : indexBuffer()->size());
// offset in the index buffer
ptr = (char*)ptr + mOffset;
}
else
{
// offset in the index buffer
ptr = (char*)ptr + mOffset;
// compute the end of the indices
ptr_end = (char*)ptr + sizeof(index_type)*mCount;
}
// compute the remaining indices
const GLsizei count = (GLsizei)((index_type*)ptr_end - (index_type*)ptr);
if (mBaseVertex == 0)
{
if ( instances() == 1 )
{
glDrawElements( primitiveType(), count, arr_type::gl_type, ptr ); VL_CHECK_OGL()
}
else
{
VL_CHECK(Has_Primitive_Instancing)
VL_glDrawElementsInstanced( primitiveType(), count, arr_type::gl_type, ptr, instances() ); VL_CHECK_OGL()
}
}
else
{
VL_CHECK(Has_Base_Vertex)
if ( instances() == 1 )
{
VL_glDrawElementsBaseVertex( primitiveType(), count, arr_type::gl_type, ptr, mBaseVertex ); VL_CHECK_OGL()
}
else
{
VL_CHECK(Has_Primitive_Instancing)
VL_glDrawElementsInstancedBaseVertex( primitiveType(), count, arr_type::gl_type, ptr, instances(), mBaseVertex ); VL_CHECK_OGL()
}
}
// primitive restart disable
if(primitiveRestartEnabled())
{
glDisable(GL_PRIMITIVE_RESTART); VL_CHECK_OGL()
}
#ifndef NDEBUG
unsigned int glerr = glGetError();
if (glerr != GL_NO_ERROR)
{
String msg( getGLErrorString(glerr) );
Log::error( Say("glGetError() [%s:%n]: %s\n") << __FILE__ << __LINE__ << msg );
Log::warning( "- If you are using geometry instancing in conjunction with display lists you will have to disable one of them.\n" );
Log::warning( "- If you are using OpenGL ES you must not use GL_QUADS, GL_QUAD_STRIP and GL_POLYGON primitive types.\n" );
VL_TRAP()
}
#endif
}
TriangleIterator triangleIterator() const
{
ref< TriangleIteratorIndexed<arr_type> > it =
new TriangleIteratorIndexed<arr_type>( mIndexBuffer.get(), primitiveType(),
baseVertex(), primitiveRestartEnabled(), primitive_restart_index );
it->initialize();
return TriangleIterator(it.get());
}
IndexIterator indexIterator() const
{
ref< IndexIteratorElements<arr_type> > iie = new IndexIteratorElements<arr_type>;
iie->initialize( mIndexBuffer.get(), NULL, NULL, mBaseVertex, mPrimitiveRestartEnabled, primitive_restart_index );
IndexIterator iit;
iit.initialize( iie.get() );
return iit;
}
protected:
ref< arr_type > mIndexBuffer;
i32 mCount;
u32 mOffset;
};
//------------------------------------------------------------------------------
// typedefs
//------------------------------------------------------------------------------
/** See DrawElements. A DrawElements using indices of type \p GLuint. */
class DrawElementsUInt: public DrawElements<ArrayUInt1>
{
VL_INSTRUMENT_CLASS(vl::DrawElementsUInt, DrawElements<ArrayUInt1>)
public:
DrawElementsUInt(EPrimitiveType primitive = PT_TRIANGLES, int instances = 1)
:DrawElements<ArrayUInt1>(primitive, instances)
{
VL_DEBUG_SET_OBJECT_NAME();
}
};
//------------------------------------------------------------------------------
/** See DrawElements. A DrawElements using indices of type \p GLushort. */
class DrawElementsUShort: public DrawElements<ArrayUShort1>
{
VL_INSTRUMENT_CLASS(vl::DrawElementsUShort, DrawElements<ArrayUShort1>)
public:
DrawElementsUShort(EPrimitiveType primitive = PT_TRIANGLES, int instances = 1)
:DrawElements<ArrayUShort1>(primitive, instances)
{
VL_DEBUG_SET_OBJECT_NAME();
}
};
//------------------------------------------------------------------------------
/** See DrawElements. A DrawElements using indices of type \p GLubyte. */
class DrawElementsUByte: public DrawElements<ArrayUByte1>
{
VL_INSTRUMENT_CLASS(vl::DrawElementsUByte, DrawElements<ArrayUByte1>)
public:
DrawElementsUByte(EPrimitiveType primitive = PT_TRIANGLES, int instances = 1)
:DrawElements<ArrayUByte1>(primitive, instances)
{
VL_DEBUG_SET_OBJECT_NAME();
}
};
//------------------------------------------------------------------------------
}
#endif