2024-03-19 17:45:12 +08:00

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C++

/**************************************************************************************/
/* */
/* Visualization Library */
/* http://visualizationlibrary.org */
/* */
/* Copyright (c) 2005-2020, Michele Bosi */
/* All rights reserved. */
/* */
/* Redistribution and use in source and binary forms, with or without modification, */
/* are permitted provided that the following conditions are met: */
/* */
/* - Redistributions of source code must retain the above copyright notice, this */
/* list of conditions and the following disclaimer. */
/* */
/* - Redistributions in binary form must reproduce the above copyright notice, this */
/* list of conditions and the following disclaimer in the documentation and/or */
/* other materials provided with the distribution. */
/* */
/* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND */
/* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED */
/* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE */
/* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR */
/* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES */
/* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; */
/* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON */
/* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT */
/* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS */
/* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */
/* */
/**************************************************************************************/
#ifndef UniformSet_INCLUDE_ONCE
#define UniformSet_INCLUDE_ONCE
#include <vlGraphics/link_config.hpp>
#include <vlCore/Object.hpp>
#include <vlGraphics/Uniform.hpp>
namespace vl
{
//------------------------------------------------------------------------------
// UniformSet
//------------------------------------------------------------------------------
/**
* A set of Uniform objects managed by a Shader.
*
* \sa
* Shader, Effect, Actor
*/
class VLGRAPHICS_EXPORT UniformSet: public Object
{
VL_INSTRUMENT_CLASS(vl::UniformSet, Object)
public:
UniformSet()
{
VL_DEBUG_SET_OBJECT_NAME()
}
UniformSet& deepCopyFrom(const UniformSet& other);
UniformSet& shallowCopyFrom(const UniformSet& other) { *this = other; return *this; }
// uniform getters and setters
void setUniform(Uniform* uniform, bool check_for_doubles = true);
const std::vector< ref<Uniform> >& uniforms() const { return mUniforms; }
std::vector< ref<Uniform> >& uniforms() { return mUniforms; }
void eraseUniform(const char* name);
void eraseUniform(const Uniform* uniform);
void eraseAllUniforms() { mUniforms.clear(); }
Uniform* gocUniform(const char* name);
Uniform* getUniform(const char* name);
const Uniform* getUniform(const char* name) const;
protected:
std::vector< ref<Uniform> > mUniforms;
};
}
#endif