153 lines
7.4 KiB
C++
153 lines
7.4 KiB
C++
/**************************************************************************************/
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/* */
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/* Visualization Library */
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/* http://visualizationlibrary.org */
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/* */
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/* Copyright (c) 2005-2020, Michele Bosi */
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/* All rights reserved. */
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/* */
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/* Redistribution and use in source and binary forms, with or without modification, */
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/* are permitted provided that the following conditions are met: */
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/* */
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/* - Redistributions of source code must retain the above copyright notice, this */
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/* list of conditions and the following disclaimer. */
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/* */
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/* - Redistributions in binary form must reproduce the above copyright notice, this */
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/* list of conditions and the following disclaimer in the documentation and/or */
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/* other materials provided with the distribution. */
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/* */
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/* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND */
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/* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED */
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/* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE */
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/* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR */
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/* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES */
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/* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; */
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/* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON */
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/* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT */
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/* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS */
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/* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */
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/* */
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/**************************************************************************************/
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#ifndef VolumePlot_INCLUDE_ONCE
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#define VolumePlot_INCLUDE_ONCE
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#include <vlVolume/link_config.hpp>
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#include <vlGraphics/Actor.hpp>
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#include <vlGraphics/Geometry.hpp>
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#include <vlGraphics/Text.hpp>
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#include <vlGraphics/Effect.hpp>
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#include <vlCore/Transform.hpp>
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#include <vlGraphics/ActorTreeAbstract.hpp>
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#include <vlGraphics/SceneManagerActorTree.hpp>
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#include <vlVolume/MarchingCubes.hpp>
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namespace vl
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{
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class SceneManager;
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//! Generates a 3D plot with labels and isosurface. The isosurface is generated using the MarchingCubes algorithm.
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class VLVOLUME_EXPORT VolumePlot: public Object
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{
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VL_INSTRUMENT_CLASS(vl::VolumePlot, Object)
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public:
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//! A function to be used with VolumePlot
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class Function
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{
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public:
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virtual float operator()(float x, float y, float z) const = 0;
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};
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public:
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//! Constructor.
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VolumePlot();
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//! Computes the function and generates the plot. This method should be called after all the other methods.
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void compute(const Function& func, float threshold);
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//! The Actor representing the isosurface
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const Actor* isosurfaceActor() const { return mIsosurfaceActor.get(); }
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//! The Actor representing the isosurface
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Actor* isosurfaceActor() { return mIsosurfaceActor.get(); }
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//! The Geometry representing the isosurface
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const Geometry* isosurfaceGeometry() const { return mIsosurfaceGeometry.get(); }
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//! The Geometry representing the isosurface
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Geometry* isosurfaceGeometry() { return mIsosurfaceGeometry.get(); }
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//! Used to get/set the rendering options (like color, material, transparency) etc. of the isosurface
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const Effect* isosurfaceEffect() const { return mIsosurfaceEffect.get(); }
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//! Used to get/set the rendering options (like color, material, transparency) etc. of the isosurface
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Effect* isosurfaceEffect() { return mIsosurfaceEffect.get(); }
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//! Used to get/set the rendering options (like color, material, transparency) etc. of the box
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const Effect* boxEffect() const { return mBoxEffect.get(); }
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//! Used to get/set the rendering options (like color, material, transparency) etc. of the box
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Effect* boxEffect() { return mBoxEffect.get(); }
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//! Default value: fvec3(-1,-1,-1)
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const fvec3& minCorner() const { return mMinCorner; }
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//! Default value: fvec3(-1,-1,-1)
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void setMinCorner(const fvec3& min_corner) { mMinCorner = min_corner; }
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//! Default value: fvec3(+1,+1,+1)
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const fvec3& maxCorner() const { return mMaxCorner; }
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//! Default value: fvec3(+1,+1,+1)
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void setMaxCorner(const fvec3& max_corner) { mMaxCorner = max_corner; }
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//! The transform associated to the whole plot
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const Transform* plotTransform() const { return mPlotTransform.get(); }
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//! The transform associated to the whole plot
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Transform* plotTransform() { return mPlotTransform.get(); }
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//! The transform associated to the whole plot
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void setPlotTransform(Transform* tr) { mPlotTransform = tr; }
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//! Default value: ivec3(64,64,64)
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const ivec3& samplingResolution() const { return mSamplingResolution; }
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//! Default value: ivec3(64,64,64)
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void setSamplingResolution(const ivec3& size) { mSamplingResolution = size; }
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//! Sets the format of the labels
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const String& labelFormat() const { return mLabelFormat; }
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//! Sets the format of the label to be generated, es. "(%.2n %.2n %.2n)" or "<%.3n, %.3n, %.3n>"
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void setLabelFormat(const String& format) { mLabelFormat = format; }
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//! The Font to be used for the box labels
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const Font* labelFont() const { return mLabelFont.get(); }
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//! The Font to be used for the box labels
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Font* labelFont() { return mLabelFont.get(); }
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//! The Font to be used for the box labels
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void setLabelFont(Font* font) { mLabelFont = font; }
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//! A Text used to initialize the plot labels
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const Text* textTemplate() const { return mTextTemplate.get(); }
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//! A Text used to initialize the plot labels
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Text* textTemplate() { return mTextTemplate.get(); }
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ActorTree* actorTreeMulti() { return mActorTreeMulti.get(); }
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const ActorTree* actorTreeMulti() const { return mActorTreeMulti.get(); }
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protected:
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void setupLabels(const String& format, const fvec3& min_corner, const fvec3& max_corner, Font* font, Transform* root_tr);
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void evaluateFunction(float* scalar, const fvec3& min_corner, const fvec3& max_corner, const Function& func);
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protected:
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std::vector< ref<Actor> > mActors;
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ref<Transform> mPlotTransform;
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ivec3 mSamplingResolution;
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String mLabelFormat;
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ref< Font > mLabelFont;
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fvec3 mMinCorner;
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fvec3 mMaxCorner;
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ref<Geometry> mIsosurfaceGeometry;
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ref<Actor> mIsosurfaceActor;
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ref<Effect> mIsosurfaceEffect;
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ref<Effect> mBoxEffect;
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ref<Text> mTextTemplate;
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ref<ActorTree> mActorTreeMulti;
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};
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}
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#endif
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