#pragma once #include "../external/imgui/imgui.h" #include #include #include class TextureBean { public: TextureBean(); ~TextureBean(); void Load(); ImTextureID GetTex(void) { return (ImTextureID)m_Glu[0]; } public: int m_Width; int m_Height; int m_Comp; GLuint* m_Glu; int m_Bpp; unsigned char* m_PData; int m_DataLen; };