/**************************************************************************************/ /* */ /* Visualization Library */ /* http://visualizationlibrary.org */ /* */ /* Copyright (c) 2005-2020, Michele Bosi */ /* All rights reserved. */ /* */ /* Redistribution and use in source and binary forms, with or without modification, */ /* are permitted provided that the following conditions are met: */ /* */ /* - Redistributions of source code must retain the above copyright notice, this */ /* list of conditions and the following disclaimer. */ /* */ /* - Redistributions in binary form must reproduce the above copyright notice, this */ /* list of conditions and the following disclaimer in the documentation and/or */ /* other materials provided with the distribution. */ /* */ /* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND */ /* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED */ /* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE */ /* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR */ /* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES */ /* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; */ /* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON */ /* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT */ /* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS */ /* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ /* */ /**************************************************************************************/ #ifndef UniformSet_INCLUDE_ONCE #define UniformSet_INCLUDE_ONCE #include #include #include namespace vl { //------------------------------------------------------------------------------ // UniformSet //------------------------------------------------------------------------------ /** * A set of Uniform objects managed by a Shader. * * \sa * Shader, Effect, Actor */ class VLGRAPHICS_EXPORT UniformSet: public Object { VL_INSTRUMENT_CLASS(vl::UniformSet, Object) public: UniformSet() { VL_DEBUG_SET_OBJECT_NAME() } UniformSet& deepCopyFrom(const UniformSet& other); UniformSet& shallowCopyFrom(const UniformSet& other) { *this = other; return *this; } // uniform getters and setters void setUniform(Uniform* uniform, bool check_for_doubles = true); const std::vector< ref >& uniforms() const { return mUniforms; } std::vector< ref >& uniforms() { return mUniforms; } void eraseUniform(const char* name); void eraseUniform(const Uniform* uniform); void eraseAllUniforms() { mUniforms.clear(); } Uniform* gocUniform(const char* name); Uniform* getUniform(const char* name); const Uniform* getUniform(const char* name) const; protected: std::vector< ref > mUniforms; }; } #endif