/**************************************************************************************/ /* */ /* Visualization Library */ /* http://visualizationlibrary.org */ /* */ /* Copyright (c) 2005-2020, Michele Bosi */ /* All rights reserved. */ /* */ /* Redistribution and use in source and binary forms, with or without modification, */ /* are permitted provided that the following conditions are met: */ /* */ /* - Redistributions of source code must retain the above copyright notice, this */ /* list of conditions and the following disclaimer. */ /* */ /* - Redistributions in binary form must reproduce the above copyright notice, this */ /* list of conditions and the following disclaimer in the documentation and/or */ /* other materials provided with the distribution. */ /* */ /* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND */ /* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED */ /* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE */ /* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR */ /* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES */ /* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; */ /* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON */ /* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT */ /* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS */ /* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ /* */ /**************************************************************************************/ #ifndef Scissor_INCLUDE_ONCE #define Scissor_INCLUDE_ONCE #include #include #include namespace vl { /** * The Scissor class wraps the OpenGL function glScissor(), see http://www.opengl.org/sdk/docs/man/xhtml/glScissor.xml for more information. * \sa * - Actor::setScissor() * - Shader::setScissor() */ class Scissor: public Object { VL_INSTRUMENT_CLASS(vl::Scissor, Object) public: Scissor() {} Scissor(int x, int y, int width, int height) { setScissor(x,y,width,height); } /** * Enables the scissor test on the area specified by scissorRect() clipped against the given Viewport. */ void enable(const Viewport* viewport) const { RectI r = viewport->rect().intersected(scissorRect()); glEnable(GL_SCISSOR_TEST); if (r.isNull()) glScissor(0,0,0,0); else glScissor(r.x(), r.y(), r.width(), r.height()); } /** * Disables the scissor test. */ void disable() { glDisable(GL_SCISSOR_TEST); } /** * Defines the scissor box. * The \p left, \p bottom, \p right and \p top parameters are in windows coordinates. * See also http://www.opengl.org/sdk/docs/man/xhtml/glScissor.xml for more information. */ void setScissor(int x, int y, int width, int height) { setScissor( RectI(x,y,width,height) ); } /** * Defines the scissor box. * The \p left, \p bottom, \p right and \p top parameters are in windows coordinates. * See also http://www.opengl.org/sdk/docs/man/xhtml/glScissor.xml for more information. */ void setScissor(const RectI& scissor) { mScissor = scissor; } /** * Returns the scissor box. */ const RectI& scissorRect() const { return mScissor; } /** * Defines a sort of lexicographic sorting that make possible the use of the Scissor class with STL containers like std::set, std::map etc. */ bool operator<(const Scissor& other) const { return mScissor < other.mScissor; } protected: RectI mScissor; }; } #endif