/**************************************************************************************/ /* */ /* Visualization Library */ /* http://visualizationlibrary.org */ /* */ /* Copyright (c) 2005-2020, Michele Bosi */ /* All rights reserved. */ /* */ /* Redistribution and use in source and binary forms, with or without modification, */ /* are permitted provided that the following conditions are met: */ /* */ /* - Redistributions of source code must retain the above copyright notice, this */ /* list of conditions and the following disclaimer. */ /* */ /* - Redistributions in binary form must reproduce the above copyright notice, this */ /* list of conditions and the following disclaimer in the documentation and/or */ /* other materials provided with the distribution. */ /* */ /* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND */ /* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED */ /* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE */ /* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR */ /* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES */ /* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; */ /* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON */ /* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT */ /* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS */ /* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ /* */ /**************************************************************************************/ #ifndef RenderStateSet_INCLUDE_ONCE #define RenderStateSet_INCLUDE_ONCE #include #include #include #include #include namespace vl { class GLSLProgram; class RenderState; /** A set of RenderState objects managed by a Shader. * \sa Shader, Effect, Actor */ class VLGRAPHICS_EXPORT RenderStateSet: public Object { VL_INSTRUMENT_CLASS(vl::RenderStateSet, Object) public: RenderStateSet(): mGLSLProgram(NULL) { VL_DEBUG_SET_OBJECT_NAME() } RenderStateSet& deepCopyFrom(const RenderStateSet& other); RenderStateSet& shallowCopyFrom(const RenderStateSet& other) { mRenderStates = other.mRenderStates; mGLSLProgram = other.mGLSLProgram; return *this; } // renderstates getters and setters void setRenderState(RenderState* renderstate, int index); RenderState* renderState( ERenderState type, int index=-1 ); const RenderState* renderState( ERenderState type, int index=-1 ) const; size_t renderStatesCount() const { return mRenderStates.size(); } const RenderStateSlot* renderStates() const { if (mRenderStates.empty()) return NULL; else return &mRenderStates[0]; } RenderStateSlot* renderStates() { if (mRenderStates.empty()) return NULL; else return &mRenderStates[0]; } //! If index == -1 all the renderstates of the given type are removed regardless of their binding index. void eraseRenderState(ERenderState type, int index); void eraseAllRenderStates() { mRenderStates.clear(); mGLSLProgram = NULL; } //! Returns the GLSLProgram associated to a RenderStateSet (if any) const GLSLProgram* glslProgram() const { return mGLSLProgram; } //! Returns the GLSLProgram associated to a RenderStateSet (if any) GLSLProgram* glslProgram() { return mGLSLProgram; } protected: std::vector< RenderStateSlot > mRenderStates; GLSLProgram* mGLSLProgram; }; } #endif