/**************************************************************************************/ /* */ /* Visualization Library */ /* http://visualizationlibrary.org */ /* */ /* Copyright (c) 2005-2020, Michele Bosi */ /* All rights reserved. */ /* */ /* Redistribution and use in source and binary forms, with or without modification, */ /* are permitted provided that the following conditions are met: */ /* */ /* - Redistributions of source code must retain the above copyright notice, this */ /* list of conditions and the following disclaimer. */ /* */ /* - Redistributions in binary form must reproduce the above copyright notice, this */ /* list of conditions and the following disclaimer in the documentation and/or */ /* other materials provided with the distribution. */ /* */ /* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND */ /* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED */ /* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE */ /* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR */ /* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES */ /* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; */ /* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON */ /* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT */ /* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS */ /* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ /* */ /**************************************************************************************/ #ifndef GeometricalPrimitives_INCLUDE_ONCE #define GeometricalPrimitives_INCLUDE_ONCE #include #include #include namespace vl { typedef enum { CC_FlatCap, CC_RoundedCap, CC_NoCap } ECapsuleCap; //! Creates a box VLGRAPHICS_EXPORT ref makeBox( const vec3& origin, real xside=1, real yside=1, real zside=1, bool tex_coords=true ); //! Creates a box VLGRAPHICS_EXPORT ref makeBox( const vec3& min, const vec3& max, bool tex_coords=true ); //! Creates a box VLGRAPHICS_EXPORT ref makeBox( const AABB& aabb, bool tex_coords=true ); //! Creates a cone VLGRAPHICS_EXPORT ref makeCone( const vec3& origin, real diameter=1, real height=1, int phi=20, bool bottom=true ); //! Creates a pyramid VLGRAPHICS_EXPORT ref makePyramid( const vec3& origin, real side=1, real height=1 ); //! Creates an icosahedron VLGRAPHICS_EXPORT ref makeIcosahedron( const vec3& origin, real diameter ); //! Creates a sphere by iteratively subdividing an icosahedron. VLGRAPHICS_EXPORT ref makeIcosphere( const vec3& pos, real diameter=1, int detail=2, bool remove_doubles = true ); //! Creates a uv sphere VLGRAPHICS_EXPORT ref makeUVSphere( const vec3& origin, real diameter=1, int phi=20, int theta=20 ); //! Creates a cylinder VLGRAPHICS_EXPORT ref makeCylinder( const vec3& origin, real diameter=1, real height=1, int phi=20, int theta=2, bool top=true, bool bottom=true ); //! Creates torus. This function generates also appropriate normals. VLGRAPHICS_EXPORT ref makeTorus( const vec3& origin, real diameter=1, real thickness=0.2, int phi=10, int theta=10, float tex_coords = 0.0f ); //! Creates a 3d capsule with rounded, flat or no caps VLGRAPHICS_EXPORT ref makeCapsule(float radius, float height, int segments, ECapsuleCap top_cap, ECapsuleCap bottom_cap, const fvec4& top_col, const fvec4& bottom_col); //! Creates a classic Newell's teapot VLGRAPHICS_EXPORT ref makeTeapot( const vec3& origin, real diameter=1, int detail=8); //! Creates a 2D grid VLGRAPHICS_EXPORT ref makeGrid( const vec3& origin, real xside, real zside, int x, int z, bool gen_texcoords = false, fvec2 uv0=fvec2(0,0), fvec2 uv1=fvec2(1,1), bool center=true); //! Creates a set of points VLGRAPHICS_EXPORT ref makePoints( const std::vector< vec3 >& pos, const fvec4& color = white); //! Creates a 2D circle VLGRAPHICS_EXPORT ref makeCircle( vec3 origin, real radius, int slices = 60 ); } #endif