/**************************************************************************************/ /* */ /* Visualization Library */ /* http://visualizationlibrary.org */ /* */ /* Copyright (c) 2005-2020, Michele Bosi */ /* All rights reserved. */ /* */ /* Redistribution and use in source and binary forms, with or without modification, */ /* are permitted provided that the following conditions are met: */ /* */ /* - Redistributions of source code must retain the above copyright notice, this */ /* list of conditions and the following disclaimer. */ /* */ /* - Redistributions in binary form must reproduce the above copyright notice, this */ /* list of conditions and the following disclaimer in the documentation and/or */ /* other materials provided with the distribution. */ /* */ /* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND */ /* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED */ /* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE */ /* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR */ /* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES */ /* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; */ /* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON */ /* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT */ /* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS */ /* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ /* */ /**************************************************************************************/ #ifndef EnableSet_INCLUDE_ONCE #define EnableSet_INCLUDE_ONCE #include #include #include namespace vl { /** * A set of enables managed by Shader. * This class substitutes for the most part the OpenGL functions glEnable() and glDisable(). * * \sa Shader, Effect, Actor */ class EnableSet: public Object { VL_INSTRUMENT_CLASS(vl::EnableSet, Object) public: EnableSet(): mBlendingEnabled(false) { VL_DEBUG_SET_OBJECT_NAME() // these two are enabled by default mEnables.push_back(EN_DITHER); // only OpenGL ES 2 does not support GL_MULTISAMPLE #if !defined(VL_OPENGL_ES2) mEnables.push_back(EN_MULTISAMPLE); #endif } // enable getter and setters void enable(EEnable capability) { if (capability == EN_BLEND) mBlendingEnabled = true; for(unsigned i=0; i& enables() const { return mEnables; } int isEnabled(EEnable capability) const { for(unsigned i=0; i mEnables; bool mBlendingEnabled; }; } #endif