/**************************************************************************************/ /* */ /* Visualization Library */ /* http://visualizationlibrary.org */ /* */ /* Copyright (c) 2005-2020, Michele Bosi */ /* All rights reserved. */ /* */ /* Redistribution and use in source and binary forms, with or without modification, */ /* are permitted provided that the following conditions are met: */ /* */ /* - Redistributions of source code must retain the above copyright notice, this */ /* list of conditions and the following disclaimer. */ /* */ /* - Redistributions in binary form must reproduce the above copyright notice, this */ /* list of conditions and the following disclaimer in the documentation and/or */ /* other materials provided with the distribution. */ /* */ /* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND */ /* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED */ /* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE */ /* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR */ /* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES */ /* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; */ /* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON */ /* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT */ /* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS */ /* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ /* */ /**************************************************************************************/ #ifndef Matrix2_INCLUDE_ONCE #define Matrix2_INCLUDE_ONCE #include #include #include // memcpy namespace vl { //----------------------------------------------------------------------------- // Matrix2 //----------------------------------------------------------------------------- /** * The Matrix2 class is a template class that implements a generic 2x2 matrix, see also vl::dmat2, vl::fmat2, vl::umat2, vl::imat2. * \sa Vector4, Vector3, Vector2, Matrix4, Matrix3 */ template class Matrix2 { public: typedef T_Scalar scalar_type; //----------------------------------------------------------------------------- template explicit Matrix2(const Matrix2& m) { e(0,0) = (T_Scalar)m.e(0,0); e(1,0) = (T_Scalar)m.e(1,0); e(0,1) = (T_Scalar)m.e(0,1); e(1,1) = (T_Scalar)m.e(1,1); } //----------------------------------------------------------------------------- Matrix2() { setIdentity(); } //----------------------------------------------------------------------------- explicit Matrix2(T_Scalar n) { setIdentity(); e(0,0) = e(1,1) = n; } //----------------------------------------------------------------------------- explicit Matrix2(T_Scalar e00, T_Scalar e01, T_Scalar e10, T_Scalar e11 ) { e(0,0) = e00; e(0,1) = e01; e(1,0) = e10; e(1,1) = e11; } //----------------------------------------------------------------------------- Matrix2& fill(T_Scalar val) { e(0,0) = e(1,0) = e(0,1) = e(1,1) = val; return *this; } //----------------------------------------------------------------------------- T_Scalar diff(const Matrix2& other) const { T_Scalar err = 0; for(int i=0; i<2; ++i) for(int j=0; j<2; ++j) if (e(j,i) > other.e(j,i)) // avoid fabs/abs err += e(j,i) - other.e(j,i); else err += other.e(j,i) - e(j,i); return err; } //----------------------------------------------------------------------------- bool operator==(const Matrix2& m) const { return memcmp(m.mVec, mVec, sizeof(T_Scalar)*4) == 0; } //----------------------------------------------------------------------------- bool operator!=(const Matrix2& m) const { return !operator==(m); } //----------------------------------------------------------------------------- Matrix2& operator=(const Matrix2& m) { memcpy(mVec, m.mVec, sizeof(T_Scalar)*4); return *this; } //----------------------------------------------------------------------------- Matrix2 operator+(const Matrix2& m) const { Matrix2 t; for(int i=0; i<2; ++i) for(int j=0; j<2; ++j) t.e(j,i) = e(j,i) + m.e(j,i); return t; } //----------------------------------------------------------------------------- Matrix2& operator+=(const Matrix2& m) { for(int i=0; i<2; ++i) for(int j=0; j<2; ++j) e(j,i) += m.e(j,i); return *this; } //----------------------------------------------------------------------------- Matrix2 operator-(const Matrix2& m) const { Matrix2 t; for(int i=0; i<2; ++i) for(int j=0; j<2; ++j) t.e(j,i) = e(j,i) - m.e(j,i); return t; } //----------------------------------------------------------------------------- Matrix2& operator-=(const Matrix2& m) { for(int i=0; i<2; ++i) for(int j=0; j<2; ++j) e(j,i) -= m.e(j,i); return *this; } //----------------------------------------------------------------------------- Matrix2& operator*=(const Matrix2& m) { return postMultiply(m); } //----------------------------------------------------------------------------- Matrix2 operator-() const { Matrix2 t; for(int i=0; i<2; ++i) for(int j=0; j<2; ++j) t.e(j,i) = -e(j,i); return t; } //----------------------------------------------------------------------------- Matrix2 operator+(T_Scalar d) const { Matrix2 t; for(int i=0; i<2; ++i) for(int j=0; j<2; ++j) t.e(j,i) = e(j,i) + d; return t; } //----------------------------------------------------------------------------- Matrix2& operator+=(T_Scalar d) { for(int i=0; i<2; ++i) for(int j=0; j<2; ++j) e(j,i) += d; return *this; } //----------------------------------------------------------------------------- Matrix2 operator-(T_Scalar d) const { Matrix2 t; for(int i=0; i<2; ++i) for(int j=0; j<2; ++j) t.e(j,i) = e(j,i) - d; return t; } //----------------------------------------------------------------------------- Matrix2& operator-=(T_Scalar d) { for(int i=0; i<2; ++i) for(int j=0; j<2; ++j) e(j,i) -= d; return *this; } //----------------------------------------------------------------------------- Matrix2 operator*(T_Scalar d) const { Matrix2 t; for(int i=0; i<2; ++i) for(int j=0; j<2; ++j) t.e(j,i) = e(j,i) * d; return t; } //----------------------------------------------------------------------------- Matrix2& operator*=(T_Scalar d) { for(int i=0; i<2; ++i) for(int j=0; j<2; ++j) e(j,i) *= d; return *this; } //----------------------------------------------------------------------------- Matrix2 operator/(T_Scalar d) const { d = (T_Scalar)1 / d; Matrix2 t; for(int i=0; i<2; ++i) for(int j=0; j<2; ++j) t.e(j,i) = e(j,i) * d; return t; } //----------------------------------------------------------------------------- Matrix2& operator/=(T_Scalar d) { d = (T_Scalar)1 / d; for(int i=0; i<2; ++i) for(int j=0; j<2; ++j) e(j,i) *= d; return *this; } //----------------------------------------------------------------------------- bool isIdentity() const { Matrix2 i; return memcmp(ptr(), i.ptr(), sizeof(T_Scalar)*4) == 0; } //----------------------------------------------------------------------------- T_Scalar* ptr() { return &e(0,0); } //----------------------------------------------------------------------------- const T_Scalar* ptr() const { return &e(0,0); } //----------------------------------------------------------------------------- Matrix2& transpose() { T_Scalar tmp; for(int i=0; i<2; ++i) { for(int j=i; j<2; ++j) { tmp = e(j,i); e(j,i) = e(i,j); e(i,j) = tmp; } } return *this; } //----------------------------------------------------------------------------- Matrix2 getTransposed() const { Matrix2 m; for(int i=0; i<2; ++i) for(int j=0; j<2; ++j) m.e(j,i) = e(i,j); return m; } //----------------------------------------------------------------------------- Matrix2& getTransposed(Matrix2& dest) const { for(int i=0; i<2; ++i) for(int j=0; j<2; ++j) dest.e(j,i) = e(i,j); return dest; } //----------------------------------------------------------------------------- bool isNull() const { for(int i=0; i<2; ++i) for(int j=0; j<2; ++j) if(mVec[j][i] != 0) return false; return true; } //----------------------------------------------------------------------------- Matrix2& setNull() { fill(0); return *this; } //----------------------------------------------------------------------------- static Matrix2& getNull(Matrix2& out) { out.fill(0); return out; } //----------------------------------------------------------------------------- static Matrix2 getNull() { return Matrix2().fill(0); } //----------------------------------------------------------------------------- Matrix2& setIdentity() { static const T_Scalar I2d[] = { (T_Scalar)1, (T_Scalar)0, (T_Scalar)0, (T_Scalar)1 }; memcpy(mVec, I2d, sizeof(T_Scalar)*4); return *this; } //----------------------------------------------------------------------------- static Matrix2 getIdentity() { return Matrix2(); } //----------------------------------------------------------------------------- static Matrix2& getIdentity(Matrix2& out) { out.setIdentity(); return out; } //----------------------------------------------------------------------------- T_Scalar getInverse(Matrix2& dest) const { if (&dest == this) { Matrix2 tmp; T_Scalar det = getInverse(tmp); dest = tmp; return det; } else { const T_Scalar& a11 = e(0,0); const T_Scalar& a12 = e(1,0); const T_Scalar& a21 = e(0,1); const T_Scalar& a22 = e(1,1); dest.fill(0); T_Scalar det = a11*a22-a12*a21; if (det != 0) dest = Matrix2(+a22, -a12, -a21, +a11) / det; return det; } } //----------------------------------------------------------------------------- Matrix2 getInverse(T_Scalar *determinant=NULL) const { Matrix2 tmp; T_Scalar det = getInverse(tmp); if (determinant) *determinant = det; return tmp; } //----------------------------------------------------------------------------- Matrix2& invert(T_Scalar *determinant=NULL) { T_Scalar det = getInverse(*this); if (determinant) *determinant = det; return *this; } //----------------------------------------------------------------------------- static Matrix2& multiply(Matrix2& out, const Matrix2& p, const Matrix2& q) { VL_CHECK(out.ptr() != p.ptr() && out.ptr() != q.ptr()); out.e(0,0) = q.e(0,0)*p.e(0,0) + q.e(1,0)*p.e(0,1); out.e(0,1) = q.e(0,1)*p.e(0,0) + q.e(1,1)*p.e(0,1); out.e(1,0) = q.e(0,0)*p.e(1,0) + q.e(1,0)*p.e(1,1); out.e(1,1) = q.e(0,1)*p.e(1,0) + q.e(1,1)*p.e(1,1); return out; } //----------------------------------------------------------------------------- Matrix2& postMultiply(const Matrix2& m) { Matrix2 t; return *this = multiply(t, *this, m); } //----------------------------------------------------------------------------- Matrix2& preMultiply(const Matrix2& m) { Matrix2 t; return *this = multiply(t, m, *this); } //----------------------------------------------------------------------------- const T_Scalar& e(int i, int j) const { return mVec[j][i]; } T_Scalar& e(int i, int j) { return mVec[j][i]; } private: const Vector2& operator[](unsigned int i) const { VL_CHECK(i<2); return mVec[i]; } Vector2& operator[](unsigned int i) { VL_CHECK(i<2); return mVec[i]; } protected: Vector2 mVec[2]; }; //----------------------------------------------------------------------------- // OPERATORS //----------------------------------------------------------------------------- template inline Matrix2 operator*(const Matrix2& p, const Matrix2& q) { Matrix2 t; Matrix2::multiply(t, p, q); return t; } //----------------------------------------------------------------------------- template inline Matrix2 operator+(T_Scalar d, const Matrix2& m) { return m + d; } //----------------------------------------------------------------------------- template inline Matrix2 operator*(T_Scalar d, const Matrix2& m) { return m * d; } //----------------------------------------------------------------------------- // post multiplication: matrix * column vector template inline Vector2 operator*(const Matrix2& m, const Vector2& v) { Vector2 t; t.x() = v.x()*m.e(0,0) + v.y()*m.e(0,1); t.y() = v.x()*m.e(1,0) + v.y()*m.e(1,1); return t; } //----------------------------------------------------------------------------- // pre-multiplication: row vector * matrix template inline Vector2 operator*(const Vector2& v, const Matrix2& m) { Vector2 t; t.x() = v.x()*m.e(0,0) + v.y()*m.e(1,0); t.y() = v.x()*m.e(0,1) + v.y()*m.e(1,1); return t; } //----------------------------------------------------------------------------- //! A 2x2 matrix using \p double precision. typedef Matrix2 dmat2; //! A 2x2 matrix using \p float precision. typedef Matrix2 fmat2; //! A 2x2 matrix using \p int precision. typedef Matrix2 imat2; //! A 2x2 matrix using \p unsigned int precision. typedef Matrix2 umat2; #if VL_PIPELINE_PRECISION == 2 //! Defined as: \p 'typedef \p dmat2 \p mat2'. See also \ref VL_PIPELINE_PRECISION. typedef dmat2 mat2; #else //! Defined as: \p 'typedef \p fmat2 \p mat2'. See also \ref VL_PIPELINE_PRECISION. typedef fmat2 mat2; #endif } #endif