#include "ImageHelper.h" #include #include "../external/QRCode/QrCode.hpp" //#include "GL/mesa_gl.h" #include #include ImageHelper::ImageHelper() { } ImageHelper::~ImageHelper() { } GLuint ImageHelper::GetQr(std::string strcode) { if (strcode.empty())return 0; std::vector qrcode; qrcodegen::QrCode qr0 = qrcodegen::QrCode::encodeText(strcode.c_str(), qrcodegen::QrCode::Ecc::MEDIUM); for (int y = 0; y < qr0.getSize(); y++) { for (int x = 0; x < qr0.getSize(); x++) { if (qr0.getModule(x, y)) { qrcode.push_back(0); qrcode.push_back(0); qrcode.push_back(0); } else { qrcode.push_back(0xFF); qrcode.push_back(0xFF); qrcode.push_back(0xFF); } } } GLuint tex; glGenTextures(1, &tex); if (tex > 0) { glBindTexture(GL_TEXTURE_2D, tex); glPixelStorei(GL_UNPACK_ALIGNMENT, 1); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, qr0.getSize(), qr0.getSize(), 0, GL_RGB, GL_UNSIGNED_BYTE, &qrcode[0]); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, 0x812F); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, 0x812F); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glBindTexture(GL_TEXTURE_2D, 0); } return tex; }