// ARB Extensions VL_EXTENSION(GL_ARB_imaging) VL_EXTENSION(GL_ARB_multitexture) VL_EXTENSION(GLX_ARB_get_proc_address) VL_EXTENSION(GL_ARB_transpose_matrix) VL_EXTENSION(WGL_ARB_buffer_region) VL_EXTENSION(GL_ARB_multisample) VL_EXTENSION(GLX_ARB_multisample) VL_EXTENSION(WGL_ARB_multisample) VL_EXTENSION(GL_ARB_texture_env_add) VL_EXTENSION(GL_ARB_texture_cube_map) VL_EXTENSION(WGL_ARB_extensions_string) VL_EXTENSION(WGL_ARB_pixel_format) VL_EXTENSION(WGL_ARB_make_current_read) VL_EXTENSION(WGL_ARB_pbuffer) VL_EXTENSION(GL_ARB_texture_compression) VL_EXTENSION(GL_ARB_texture_border_clamp) VL_EXTENSION(GL_ARB_point_parameters) VL_EXTENSION(GL_ARB_vertex_blend) VL_EXTENSION(GL_ARB_matrix_palette) VL_EXTENSION(GL_ARB_texture_env_combine) VL_EXTENSION(GL_ARB_texture_env_crossbar) VL_EXTENSION(GL_ARB_texture_env_dot3) VL_EXTENSION(WGL_ARB_render_texture) VL_EXTENSION(GL_ARB_texture_mirrored_repeat) VL_EXTENSION(GL_ARB_depth_texture) VL_EXTENSION(GL_ARB_shadow) VL_EXTENSION(GL_ARB_shadow_ambient) VL_EXTENSION(GL_ARB_window_pos) VL_EXTENSION(GL_ARB_vertex_program) VL_EXTENSION(GL_ARB_fragment_program) VL_EXTENSION(GL_ARB_vertex_buffer_object) VL_EXTENSION(GL_ARB_occlusion_query) VL_EXTENSION(GL_ARB_shader_objects) VL_EXTENSION(GL_ARB_vertex_shader) VL_EXTENSION(GL_ARB_fragment_shader) VL_EXTENSION(GL_ARB_shading_language_100) VL_EXTENSION(GL_ARB_texture_non_power_of_two) VL_EXTENSION(GL_ARB_point_sprite) VL_EXTENSION(GL_ARB_fragment_program_shadow) VL_EXTENSION(GL_ARB_draw_buffers) VL_EXTENSION(GL_ARB_texture_rectangle) VL_EXTENSION(GL_ARB_color_buffer_float) VL_EXTENSION(WGL_ARB_pixel_format_float) VL_EXTENSION(GLX_ARB_fbconfig_float) VL_EXTENSION(GL_ARB_half_float_pixel) VL_EXTENSION(GL_ARB_texture_float) VL_EXTENSION(GL_ARB_pixel_buffer_object) VL_EXTENSION(GL_ARB_depth_buffer_float) VL_EXTENSION(GL_ARB_draw_instanced) VL_EXTENSION(GL_ARB_framebuffer_object) VL_EXTENSION(GL_ARB_framebuffer_sRGB) VL_EXTENSION(GLX_ARB_framebuffer_sRGB) VL_EXTENSION(WGL_ARB_framebuffer_sRGB) VL_EXTENSION(GL_ARB_geometry_shader4) VL_EXTENSION(GL_ARB_half_float_vertex) VL_EXTENSION(GL_ARB_instanced_arrays) VL_EXTENSION(GL_ARB_map_buffer_range) VL_EXTENSION(GL_ARB_texture_buffer_object) VL_EXTENSION(GL_ARB_texture_compression_rgtc) VL_EXTENSION(GL_ARB_texture_rg) VL_EXTENSION(GL_ARB_vertex_array_object) VL_EXTENSION(WGL_ARB_create_context) VL_EXTENSION(GLX_ARB_create_context) VL_EXTENSION(GL_ARB_uniform_buffer_object) VL_EXTENSION(GL_ARB_compatibility) VL_EXTENSION(GL_ARB_copy_buffer) VL_EXTENSION(GL_ARB_shader_texture_lod) VL_EXTENSION(GL_ARB_depth_clamp) VL_EXTENSION(GL_ARB_draw_elements_base_vertex) VL_EXTENSION(GL_ARB_fragment_coord_conventions) VL_EXTENSION(GL_ARB_provoking_vertex) VL_EXTENSION(GL_ARB_seamless_cube_map) VL_EXTENSION(GL_ARB_sync) VL_EXTENSION(GL_ARB_texture_multisample) VL_EXTENSION(GL_ARB_vertex_array_bgra) VL_EXTENSION(GL_ARB_draw_buffers_blend) VL_EXTENSION(GL_ARB_sample_shading) VL_EXTENSION(GL_ARB_texture_cube_map_array) VL_EXTENSION(GL_ARB_texture_gather) VL_EXTENSION(GL_ARB_texture_query_lod) VL_EXTENSION(WGL_ARB_create_context_profile) VL_EXTENSION(GLX_ARB_create_context_profile) VL_EXTENSION(GL_ARB_shading_language_include) VL_EXTENSION(GL_ARB_texture_compression_bptc) VL_EXTENSION(GL_ARB_blend_func_extended) VL_EXTENSION(GL_ARB_explicit_attrib_location) VL_EXTENSION(GL_ARB_occlusion_query2) VL_EXTENSION(GL_ARB_sampler_objects) VL_EXTENSION(GL_ARB_shader_bit_encoding) VL_EXTENSION(GL_ARB_texture_rgb10_a2ui) VL_EXTENSION(GL_ARB_texture_swizzle) VL_EXTENSION(GL_ARB_timer_query) VL_EXTENSION(GL_ARB_vertex_type_2_10_10_10_rev) VL_EXTENSION(GL_ARB_draw_indirect) VL_EXTENSION(GL_ARB_gpu_shader5) VL_EXTENSION(GL_ARB_gpu_shader_fp64) VL_EXTENSION(GL_ARB_shader_subroutine) VL_EXTENSION(GL_ARB_tessellation_shader) VL_EXTENSION(GL_ARB_texture_buffer_object_rgb32) VL_EXTENSION(GL_ARB_transform_feedback2) VL_EXTENSION(GL_ARB_transform_feedback3) VL_EXTENSION(GL_ARB_ES2_compatibility) VL_EXTENSION(GL_ARB_get_program_binary) VL_EXTENSION(GL_ARB_separate_shader_objects) VL_EXTENSION(GL_ARB_shader_precision) VL_EXTENSION(GL_ARB_vertex_attrib_64bit) VL_EXTENSION(GL_ARB_viewport_array) VL_EXTENSION(GLX_ARB_create_context_robustness) VL_EXTENSION(WGL_ARB_create_context_robustness) VL_EXTENSION(GL_ARB_cl_event) VL_EXTENSION(GL_ARB_debug_output) VL_EXTENSION(GL_ARB_robustness) VL_EXTENSION(GL_ARB_shader_stencil_export) // Vendor and EXT Extensions VL_EXTENSION(GL_EXT_abgr) VL_EXTENSION(GL_EXT_blend_color) VL_EXTENSION(GL_EXT_polygon_offset) VL_EXTENSION(GL_EXT_texture) VL_EXTENSION(GL_EXT_texture3D) VL_EXTENSION(GL_SGIS_texture_filter4) VL_EXTENSION(GL_EXT_subtexture) VL_EXTENSION(GL_EXT_copy_texture) VL_EXTENSION(GL_EXT_histogram) VL_EXTENSION(GL_EXT_convolution) VL_EXTENSION(GL_SGI_color_matrix) VL_EXTENSION(GL_SGI_color_table) VL_EXTENSION(GL_SGIS_pixel_texture) VL_EXTENSION(GL_SGIX_pixel_texture) VL_EXTENSION(GL_SGIS_texture4D) VL_EXTENSION(GL_SGI_texture_color_table) VL_EXTENSION(GL_EXT_cmyka) VL_EXTENSION(GL_EXT_texture_object) VL_EXTENSION(GL_SGIS_detail_texture) VL_EXTENSION(GL_SGIS_sharpen_texture) VL_EXTENSION(GL_EXT_packed_pixels) VL_EXTENSION(GL_SGIS_texture_lod) VL_EXTENSION(GL_SGIS_multisample) VL_EXTENSION(GLX_SGIS_multisample) VL_EXTENSION(GL_EXT_rescale_normal) VL_EXTENSION(GLX_EXT_visual_info) VL_EXTENSION(GL_EXT_vertex_array) VL_EXTENSION(GL_EXT_misc_attribute) VL_EXTENSION(GL_SGIS_generate_mipmap) VL_EXTENSION(GL_SGIX_clipmap) VL_EXTENSION(GL_SGIX_shadow) VL_EXTENSION(GL_SGIS_texture_edge_clamp) VL_EXTENSION(GL_SGIS_texture_border_clamp) VL_EXTENSION(GL_EXT_blend_minmax) VL_EXTENSION(GL_EXT_blend_subtract) VL_EXTENSION(GL_EXT_blend_logic_op) VL_EXTENSION(GLX_SGI_swap_control) VL_EXTENSION(GLX_SGI_video_sync) VL_EXTENSION(GLX_SGI_make_current_read) VL_EXTENSION(GLX_SGIX_video_source) VL_EXTENSION(GLX_EXT_visual_rating) VL_EXTENSION(GL_SGIX_interlace) VL_EXTENSION(GLX_EXT_import_context) VL_EXTENSION(GLX_SGIX_fbconfig) VL_EXTENSION(GLX_SGIX_pbuffer) VL_EXTENSION(GL_SGIS_texture_select) VL_EXTENSION(GL_SGIX_sprite) VL_EXTENSION(GL_SGIX_texture_multi_buffer) VL_EXTENSION(GL_EXT_point_parameters) VL_EXTENSION(GL_SGIX_instruments) VL_EXTENSION(GL_SGIX_texture_scale_bias) VL_EXTENSION(GL_SGIX_framezoom) VL_EXTENSION(GL_SGIX_tag_sample_buffer) VL_EXTENSION(GL_SGIX_reference_plane) VL_EXTENSION(GL_SGIX_flush_raster) VL_EXTENSION(GLX_SGI_cushion) VL_EXTENSION(GL_SGIX_depth_texture) VL_EXTENSION(GL_SGIS_fog_function) VL_EXTENSION(GL_SGIX_fog_offset) VL_EXTENSION(GL_HP_image_transform) VL_EXTENSION(GL_HP_convolution_border_modes) VL_EXTENSION(GL_SGIX_texture_add_env) VL_EXTENSION(GL_EXT_color_subtable) VL_EXTENSION(GLU_EXT_object_space_tess) VL_EXTENSION(GL_PGI_vertex_hints) VL_EXTENSION(GL_PGI_misc_hints) VL_EXTENSION(GL_EXT_paletted_texture) VL_EXTENSION(GL_EXT_clip_volume_hint) VL_EXTENSION(GL_SGIX_list_priority) VL_EXTENSION(GL_SGIX_ir_instrument1) VL_EXTENSION(GLX_SGIX_video_resize) VL_EXTENSION(GL_SGIX_texture_lod_bias) VL_EXTENSION(GLU_SGI_filter4_parameters) VL_EXTENSION(GLX_SGIX_dm_buffer) VL_EXTENSION(GL_SGIX_shadow_ambient) VL_EXTENSION(GLX_SGIX_swap_group) VL_EXTENSION(GLX_SGIX_swap_barrier) VL_EXTENSION(GL_EXT_index_texture) VL_EXTENSION(GL_EXT_index_material) VL_EXTENSION(GL_EXT_index_func) VL_EXTENSION(GL_EXT_index_array_formats) VL_EXTENSION(GL_EXT_compiled_vertex_array) VL_EXTENSION(GL_EXT_cull_vertex) VL_EXTENSION(GLU_EXT_nurbs_tessellator) VL_EXTENSION(GL_SGIX_ycrcb) VL_EXTENSION(GL_EXT_fragment_lighting) VL_EXTENSION(GL_IBM_rasterpos_clip) VL_EXTENSION(GL_HP_texture_lighting) VL_EXTENSION(GL_EXT_draw_range_elements) VL_EXTENSION(GL_WIN_phong_shading) VL_EXTENSION(GL_WIN_specular_fog) VL_EXTENSION(GLX_SGIS_color_range) VL_EXTENSION(GL_SGIS_color_range) VL_EXTENSION(GL_EXT_light_texture) VL_EXTENSION(GL_SGIX_blend_alpha_minmax) VL_EXTENSION(GL_EXT_scene_marker) VL_EXTENSION(GLX_EXT_scene_marker) VL_EXTENSION(GL_SGIX_pixel_texture_bits) VL_EXTENSION(GL_EXT_bgra) VL_EXTENSION(GL_SGIX_async) VL_EXTENSION(GL_SGIX_async_pixel) VL_EXTENSION(GL_SGIX_async_histogram) VL_EXTENSION(GL_INTEL_texture_scissor) VL_EXTENSION(GL_INTEL_parallel_arrays) VL_EXTENSION(GL_HP_occlusion_test) VL_EXTENSION(GL_EXT_pixel_transform) VL_EXTENSION(GL_EXT_pixel_transform_color_table) VL_EXTENSION(GL_EXT_shared_texture_palette) VL_EXTENSION(GLX_SGIS_blended_overlay) VL_EXTENSION(GL_EXT_separate_specular_color) VL_EXTENSION(GL_EXT_secondary_color) VL_EXTENSION(GL_EXT_texture_env) VL_EXTENSION(GL_EXT_texture_perturb_normal) VL_EXTENSION(GL_EXT_multi_draw_arrays) VL_EXTENSION(GL_SUN_multi_draw_arrays) VL_EXTENSION(GL_EXT_fog_coord) VL_EXTENSION(GL_REND_screen_coordinates) VL_EXTENSION(GL_EXT_coordinate_frame) VL_EXTENSION(GL_EXT_texture_env_combine) VL_EXTENSION(GL_APPLE_specular_vector) VL_EXTENSION(GL_APPLE_transform_hint) VL_EXTENSION(GL_SUNX_constant_data) VL_EXTENSION(GL_SUN_global_alpha) VL_EXTENSION(GL_SUN_triangle_list) VL_EXTENSION(GL_SUN_vertex) VL_EXTENSION(WGL_EXT_display_color_table) VL_EXTENSION(WGL_EXT_extensions_string) VL_EXTENSION(WGL_EXT_make_current_read) VL_EXTENSION(WGL_EXT_pixel_format) VL_EXTENSION(WGL_EXT_pbuffer) VL_EXTENSION(WGL_EXT_swap_control) VL_EXTENSION(GL_EXT_blend_func_separate) VL_EXTENSION(GL_INGR_color_clamp) VL_EXTENSION(GL_INGR_interlace_read) VL_EXTENSION(GL_EXT_stencil_wrap) VL_EXTENSION(WGL_EXT_depth_float) VL_EXTENSION(GL_EXT_422_pixels) VL_EXTENSION(GL_NV_texgen_reflection) VL_EXTENSION(GL_SGIX_texture_range) VL_EXTENSION(GL_SUN_convolution_border_modes) VL_EXTENSION(GLX_SUN_get_transparent_index) VL_EXTENSION(GL_EXT_texture_env_add) VL_EXTENSION(GL_EXT_texture_lod_bias) VL_EXTENSION(GL_EXT_texture_filter_anisotropic) VL_EXTENSION(GL_EXT_vertex_weighting) VL_EXTENSION(GL_NV_light_max_exponent) VL_EXTENSION(GL_NV_vertex_array_range) VL_EXTENSION(GL_NV_register_combiners) VL_EXTENSION(GL_NV_fog_distance) VL_EXTENSION(GL_NV_texgen_emboss) VL_EXTENSION(GL_NV_blend_square) VL_EXTENSION(GL_NV_texture_env_combine4) VL_EXTENSION(GL_MESA_resize_buffers) VL_EXTENSION(GL_MESA_window_pos) VL_EXTENSION(GL_EXT_texture_compression_s3tc) VL_EXTENSION(GL_IBM_cull_vertex) VL_EXTENSION(GL_IBM_multimode_draw_arrays) VL_EXTENSION(GL_IBM_vertex_array_lists) VL_EXTENSION(GL_3DFX_texture_compression_FXT1) VL_EXTENSION(GL_3DFX_multisample) VL_EXTENSION(GL_3DFX_tbuffer) VL_EXTENSION(WGL_EXT_multisample) VL_EXTENSION(GL_EXT_multisample) VL_EXTENSION(GL_SGIX_vertex_preclip) VL_EXTENSION(GL_SGIX_vertex_preclip_hint) VL_EXTENSION(GL_SGIX_convolution_accuracy) VL_EXTENSION(GL_SGIX_resample) VL_EXTENSION(GL_SGIS_point_line_texgen) VL_EXTENSION(GL_SGIS_texture_color_mask) VL_EXTENSION(GLX_MESA_copy_sub_buffer) VL_EXTENSION(GLX_MESA_pixmap_colormap) VL_EXTENSION(GLX_MESA_release_buffers) VL_EXTENSION(GLX_MESA_set_3dfx_mode) VL_EXTENSION(GL_EXT_texture_env_dot3) VL_EXTENSION(GL_ATI_texture_mirror_once) VL_EXTENSION(GL_NV_fence) VL_EXTENSION(GL_IBM_static_data) VL_EXTENSION(GL_IBM_texture_mirrored_repeat) VL_EXTENSION(GL_NV_evaluators) VL_EXTENSION(GL_NV_packed_depth_stencil) VL_EXTENSION(GL_NV_register_combiners2) VL_EXTENSION(GL_NV_texture_compression_vtc) VL_EXTENSION(GL_NV_texture_rectangle) VL_EXTENSION(GL_NV_texture_shader) VL_EXTENSION(GL_NV_texture_shader2) VL_EXTENSION(GL_NV_vertex_array_range2) VL_EXTENSION(GL_NV_vertex_program) VL_EXTENSION(GLX_SGIX_visual_select_group) VL_EXTENSION(GL_SGIX_texture_coordinate_clamp) VL_EXTENSION(GLX_OML_swap_method) VL_EXTENSION(GLX_OML_sync_control) VL_EXTENSION(GL_OML_interlace) VL_EXTENSION(GL_OML_subsample) VL_EXTENSION(GL_OML_resample) VL_EXTENSION(WGL_OML_sync_control) VL_EXTENSION(GL_NV_copy_depth_to_color) VL_EXTENSION(GL_ATI_envmap_bumpmap) VL_EXTENSION(GL_ATI_fragment_shader) VL_EXTENSION(GL_ATI_pn_triangles) VL_EXTENSION(GL_ATI_vertex_array_object) VL_EXTENSION(GL_EXT_vertex_shader) VL_EXTENSION(GL_ATI_vertex_streams) VL_EXTENSION(WGL_I3D_digital_video_control) VL_EXTENSION(WGL_I3D_gamma) VL_EXTENSION(WGL_I3D_genlock) VL_EXTENSION(WGL_I3D_image_buffer) VL_EXTENSION(WGL_I3D_swap_frame_lock) VL_EXTENSION(WGL_I3D_swap_frame_usage) VL_EXTENSION(GL_ATI_element_array) VL_EXTENSION(GL_SUN_mesh_array) VL_EXTENSION(GL_SUN_slice_accum) VL_EXTENSION(GL_NV_multisample_filter_hint) VL_EXTENSION(GL_NV_depth_clamp) VL_EXTENSION(GL_NV_occlusion_query) VL_EXTENSION(GL_NV_point_sprite) VL_EXTENSION(WGL_NV_render_depth_texture) VL_EXTENSION(WGL_NV_render_texture_rectangle) VL_EXTENSION(GL_NV_texture_shader3) VL_EXTENSION(GL_NV_vertex_program1_1) VL_EXTENSION(GL_EXT_shadow_funcs) VL_EXTENSION(GL_EXT_stencil_two_side) VL_EXTENSION(GL_ATI_text_fragment_shader) VL_EXTENSION(GL_APPLE_client_storage) VL_EXTENSION(GL_APPLE_element_array) VL_EXTENSION(GL_APPLE_fence) VL_EXTENSION(GL_APPLE_vertex_array_object) VL_EXTENSION(GL_APPLE_vertex_array_range) VL_EXTENSION(GL_APPLE_ycbcr_422) VL_EXTENSION(GL_S3_s3tc) VL_EXTENSION(GL_ATI_draw_buffers) VL_EXTENSION(WGL_ATI_pixel_format_float) VL_EXTENSION(GL_ATI_texture_env_combine3) VL_EXTENSION(GL_ATI_texture_float) VL_EXTENSION(GL_NV_float_buffer) VL_EXTENSION(WGL_NV_float_buffer) VL_EXTENSION(GL_NV_fragment_program) VL_EXTENSION(GL_NV_half_float) VL_EXTENSION(GL_NV_pixel_data_range) VL_EXTENSION(GL_NV_primitive_restart) VL_EXTENSION(GL_NV_texture_expand_normal) VL_EXTENSION(GL_NV_vertex_program2) VL_EXTENSION(GL_ATI_map_object_buffer) VL_EXTENSION(GL_ATI_separate_stencil) VL_EXTENSION(GL_ATI_vertex_attrib_array_object) // VL_EXTENSION(GL_OES_byte_coordinates) // VL_EXTENSION(GL_OES_fixed_point) // VL_EXTENSION(GL_OES_single_precision) // VL_EXTENSION(GL_OES_compressed_paletted_texture) // VL_EXTENSION(GL_OES_read_format) // VL_EXTENSION(GL_OES_query_matrix) VL_EXTENSION(GL_EXT_depth_bounds_test) VL_EXTENSION(GL_EXT_texture_mirror_clamp) VL_EXTENSION(GL_EXT_blend_equation_separate) VL_EXTENSION(GL_MESA_pack_invert) VL_EXTENSION(GL_MESA_ycbcr_texture) VL_EXTENSION(GL_EXT_pixel_buffer_object) VL_EXTENSION(GL_NV_fragment_program_option) VL_EXTENSION(GL_NV_fragment_program2) VL_EXTENSION(GL_NV_vertex_program2_option) VL_EXTENSION(GL_NV_vertex_program3) VL_EXTENSION(GLX_SGIX_hyperpipe) VL_EXTENSION(GLX_MESA_agp_offset) VL_EXTENSION(GL_EXT_texture_compression_dxt1) VL_EXTENSION(GL_EXT_framebuffer_object) VL_EXTENSION(GL_GREMEDY_string_marker) VL_EXTENSION(GL_EXT_packed_depth_stencil) VL_EXTENSION(WGL_3DL_stereo_control) VL_EXTENSION(GL_EXT_stencil_clear_tag) VL_EXTENSION(GL_EXT_texture_sRGB) VL_EXTENSION(GL_EXT_framebuffer_blit) VL_EXTENSION(GL_EXT_framebuffer_multisample) VL_EXTENSION(GL_MESAX_texture_stack) VL_EXTENSION(GL_EXT_timer_query) VL_EXTENSION(GL_EXT_gpu_program_parameters) VL_EXTENSION(GL_APPLE_flush_buffer_range) VL_EXTENSION(GL_NV_gpu_program4) VL_EXTENSION(GL_NV_geometry_program4) VL_EXTENSION(GL_EXT_geometry_shader4) VL_EXTENSION(GL_NV_vertex_program4) VL_EXTENSION(GL_EXT_gpu_shader4) VL_EXTENSION(GL_EXT_draw_instanced) VL_EXTENSION(GL_EXT_packed_float) VL_EXTENSION(WGL_EXT_pixel_format_packed_float) VL_EXTENSION(GLX_EXT_fbconfig_packed_float) VL_EXTENSION(GL_EXT_texture_array) VL_EXTENSION(GL_EXT_texture_buffer_object) VL_EXTENSION(GL_EXT_texture_compression_latc) VL_EXTENSION(GL_EXT_texture_compression_rgtc) VL_EXTENSION(GL_EXT_texture_shared_exponent) VL_EXTENSION(GL_NV_depth_buffer_float) VL_EXTENSION(GL_NV_fragment_program4) VL_EXTENSION(GL_NV_framebuffer_multisample_coverage) VL_EXTENSION(GL_EXT_framebuffer_sRGB) VL_EXTENSION(GLX_EXT_framebuffer_sRGB) VL_EXTENSION(WGL_EXT_framebuffer_sRGB) VL_EXTENSION(GL_NV_geometry_shader4) VL_EXTENSION(GL_NV_parameter_buffer_object) VL_EXTENSION(GL_EXT_draw_buffers2) VL_EXTENSION(GL_NV_transform_feedback) VL_EXTENSION(GL_EXT_bindable_uniform) VL_EXTENSION(GL_EXT_texture_integer) VL_EXTENSION(GLX_EXT_texture_from_pixmap) VL_EXTENSION(GL_GREMEDY_frame_terminator) VL_EXTENSION(GL_NV_conditional_render) VL_EXTENSION(GL_NV_present_video) VL_EXTENSION(GLX_NV_present_video) VL_EXTENSION(WGL_NV_present_video) VL_EXTENSION(GLX_NV_video_output) VL_EXTENSION(WGL_NV_video_output) VL_EXTENSION(GLX_NV_swap_group) VL_EXTENSION(WGL_NV_swap_group) VL_EXTENSION(GL_EXT_transform_feedback) VL_EXTENSION(GL_EXT_direct_state_access) VL_EXTENSION(GL_EXT_vertex_array_bgra) VL_EXTENSION(WGL_NV_gpu_affinity) VL_EXTENSION(GL_EXT_texture_swizzle) VL_EXTENSION(GL_NV_explicit_multisample) VL_EXTENSION(GL_NV_transform_feedback2) VL_EXTENSION(GL_ATI_meminfo) VL_EXTENSION(GL_AMD_performance_monitor) VL_EXTENSION(WGL_AMD_gpu_association) VL_EXTENSION(GL_AMD_texture_texture4) VL_EXTENSION(GL_AMD_vertex_shader_tessellator) VL_EXTENSION(GL_EXT_provoking_vertex) VL_EXTENSION(GL_EXT_texture_snorm) VL_EXTENSION(GL_AMD_draw_buffers_blend) VL_EXTENSION(GL_APPLE_texture_range) VL_EXTENSION(GL_APPLE_float_pixels) VL_EXTENSION(GL_APPLE_vertex_program_evaluators) VL_EXTENSION(GL_APPLE_aux_depth_stencil) VL_EXTENSION(GL_APPLE_object_purgeable) VL_EXTENSION(GL_APPLE_row_bytes) VL_EXTENSION(GL_APPLE_rgb_422) VL_EXTENSION(GL_NV_video_capture) VL_EXTENSION(GLX_NV_video_capture) VL_EXTENSION(WGL_NV_video_capture) VL_EXTENSION(GL_EXT_swap_control) VL_EXTENSION(GL_NV_copy_image) VL_EXTENSION(WGL_NV_copy_image) VL_EXTENSION(GLX_NV_copy_image) VL_EXTENSION(GL_EXT_separate_shader_objects) VL_EXTENSION(GL_NV_parameter_buffer_object2) VL_EXTENSION(GL_NV_shader_buffer_load) VL_EXTENSION(GL_NV_vertex_buffer_unified_memory) VL_EXTENSION(GL_NV_texture_barrier) VL_EXTENSION(GL_AMD_shader_stencil_export) VL_EXTENSION(GL_AMD_seamless_cubemap_per_texture) VL_EXTENSION(GLX_INTEL_swap_event) VL_EXTENSION(GL_AMD_conservative_depth) VL_EXTENSION(GL_EXT_shader_image_load_store) VL_EXTENSION(GL_EXT_vertex_attrib_64bit) VL_EXTENSION(GL_NV_gpu_program5) VL_EXTENSION(GL_NV_gpu_shader5) VL_EXTENSION(GL_NV_shader_buffer_store) VL_EXTENSION(GL_NV_tessellation_program5) VL_EXTENSION(GL_NV_vertex_attrib_integer_64bit) VL_EXTENSION(GL_NV_multisample_coverage) VL_EXTENSION(GL_AMD_name_gen_delete) VL_EXTENSION(GL_AMD_debug_output) VL_EXTENSION(GL_NV_vdpau_interop) VL_EXTENSION(GL_AMD_transform_feedback3_lines_triangles) VL_EXTENSION(GLX_AMD_gpu_association) VL_EXTENSION(GLX_EXT_create_context_es2_profile) VL_EXTENSION(WGL_EXT_create_context_es2_profile) VL_EXTENSION(GL_AMD_depth_clamp_separate) VL_EXTENSION(GL_EXT_texture_sRGB_decode) VL_EXTENSION(GL_NV_texture_multisample) VL_EXTENSION(GL_AMD_blend_minmax_factor) VL_EXTENSION(GL_AMD_sample_positions) VL_EXTENSION(GL_EXT_x11_sync_object) VL_EXTENSION(WGL_NV_DX_interop) VL_EXTENSION(GL_AMD_multi_draw_indirect)