/**************************************************************************************/ /* */ /* Visualization Library */ /* http://visualizationlibrary.org */ /* */ /* Copyright (c) 2005-2020, Michele Bosi */ /* All rights reserved. */ /* */ /* Redistribution and use in source and binary forms, with or without modification, */ /* are permitted provided that the following conditions are met: */ /* */ /* - Redistributions of source code must retain the above copyright notice, this */ /* list of conditions and the following disclaimer. */ /* */ /* - Redistributions in binary form must reproduce the above copyright notice, this */ /* list of conditions and the following disclaimer in the documentation and/or */ /* other materials provided with the distribution. */ /* */ /* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND */ /* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED */ /* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE */ /* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR */ /* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES */ /* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; */ /* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON */ /* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT */ /* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS */ /* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ /* */ /**************************************************************************************/ #ifndef ClipPlane_INCLUDE_ONCE #define ClipPlane_INCLUDE_ONCE #include #include #include namespace vl { //----------------------------------------------------------------------------- // ClipPlane //----------------------------------------------------------------------------- /** * Wraps the OpenGL function glClipPlane(). See also http://www.opengl.org/sdk/docs/man/xhtml/glClipPlane.xml * * \sa Shader, Effect, Actor */ class VLGRAPHICS_EXPORT ClipPlane: public RenderStateIndexed { VL_INSTRUMENT_CLASS(vl::ClipPlane, RenderStateIndexed) public: /** Constructor. */ ClipPlane(real o=0.0f, vec3 n=vec3(0,0,0)); /** Constructor. */ ClipPlane(const vec3& o, const vec3& n); /** Returns RS_ClipPlane0 */ virtual ERenderState type() const { return RS_ClipPlane; } /** Applies the light render states. */ virtual void apply(int index, const Camera* camera, OpenGLContext*) const; /** Attach the light to a vl::Transform. */ void bindTransform(Transform* transform) { mBoundTransform = transform; } /** Returns the vl::Transform to which the Light is attached. */ Transform* boundTransform() { return mBoundTransform.get(); } /** Returns the vl::Transform to which the Light is attached. */ const Transform* boundTransform() const { return mBoundTransform.get(); } /** Returns the actual plane used to perform the clipping. */ const Plane& plane() const { return mPlane; } /** Returns the actual plane used to perform the clipping. */ Plane& plane() { return mPlane; } /** Defines the actual plane used to perform the clipping. */ void setPlane(const Plane& plane) { mPlane = plane; } virtual ref clone() const { ref rs = new ClipPlane; *rs = *this; return rs; } void setEnabled(bool enabled) { mEnabled = enabled; } bool enabled() const { return mEnabled; } protected: ref mBoundTransform; Plane mPlane; bool mEnabled; }; //----------------------------------------------------------------------------- } #endif