/**************************************************************************************/ /* */ /* Visualization Library */ /* http://visualizationlibrary.org */ /* */ /* Copyright (c) 2005-2020, Michele Bosi */ /* All rights reserved. */ /* */ /* Redistribution and use in source and binary forms, with or without modification, */ /* are permitted provided that the following conditions are met: */ /* */ /* - Redistributions of source code must retain the above copyright notice, this */ /* list of conditions and the following disclaimer. */ /* */ /* - Redistributions in binary form must reproduce the above copyright notice, this */ /* list of conditions and the following disclaimer in the documentation and/or */ /* other materials provided with the distribution. */ /* */ /* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND */ /* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED */ /* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE */ /* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR */ /* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES */ /* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; */ /* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON */ /* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT */ /* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS */ /* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ /* */ /**************************************************************************************/ #ifndef ProjViewTransfCallback_INCLUDE_ONCE #define ProjViewTransfCallback_INCLUDE_ONCE #include #include namespace vl { class Renderer; class GLSLProgram; class Transform; class Camera; //----------------------------------------------------------------------------- // ProjViewTransfCallback //----------------------------------------------------------------------------- /** Callback class to update the state of the \p projection, \p view, \p transform and \p normal matrices of a GLSLProgram or fixed function pipeline. * By default it updates the GL_PROJECTION and GL_MODELVIEW matrices. If GLSL is used and any of \p vl_ModelViewMatrix, \p vl_ProjectionMatrix, * \p vl_ModelViewProjectionMatrix or \p vl_NormalMatrix is used, then no legacy uniform matrix is updated (GL_MODELVIEW, gl_ModelViewMatrix etc.) * but only the vl_* ones. * Reimplement the updateMatrices() method to update any other camera/transform matrix you might need such as the ones defined in * http://www.opengl.org/registry/doc/GLSLangSpec.Full.1.10.59.pdf pag 45. */ class VLGRAPHICS_EXPORT ProjViewTransfCallback: public Object { VL_INSTRUMENT_CLASS(vl::ProjViewTransfCallback, Object) public: ProjViewTransfCallback() { VL_DEBUG_SET_OBJECT_NAME() } //! Update matrices of the current GLSLProgram, if glsl_program == NULL then fixed function pipeline is active. virtual void updateMatrices(bool cam_changed, bool transf_changed, const GLSLProgram* glsl_program, const Camera* camera, const Transform* transform); }; } #endif