#pragma once #include #include using namespace std; class UIShowCfg { public: UIShowCfg(); ~UIShowCfg(); void GetUpdateSql(vector& ups); public: float m_FramePaddindWidth; float m_FramePaddingHeight; float m_ItemSpacingWidth; float m_ItemSpacingHeight; float m_ItemInnerSpacingWidth; float m_ItemInnerSpacingHeight; public: static const string CONFIG_NAME; static const string FIELD_FRAME_PADDIND_WIDTH; static const string FIELD_FRAME_PADDIND_HEIGHT; static const string FIELD_ITEM_SPACING_WIDTH; static const string FIELD_ITEM_SPACING_HEIGHT; static const string FIELD_ITEM_INNER_SPACING_WIDTH; static const string FIELD_ITEM_INNER_SPACING_HEIGHT; };