108 lines
5.9 KiB
C++
108 lines
5.9 KiB
C++
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/**************************************************************************************/
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/* */
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/* Visualization Library */
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/* http://visualizationlibrary.org */
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/* */
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/* Copyright (c) 2005-2020, Michele Bosi */
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/* All rights reserved. */
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/* */
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/* Redistribution and use in source and binary forms, with or without modification, */
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/* are permitted provided that the following conditions are met: */
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/* */
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/* - Redistributions of source code must retain the above copyright notice, this */
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/* list of conditions and the following disclaimer. */
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/* */
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/* - Redistributions in binary form must reproduce the above copyright notice, this */
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/* list of conditions and the following disclaimer in the documentation and/or */
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/* other materials provided with the distribution. */
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/* */
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/* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND */
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/* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED */
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/* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE */
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/* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR */
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/* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES */
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/* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; */
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/* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON */
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/* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT */
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/* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS */
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/* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */
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/* */
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/**************************************************************************************/
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#ifndef SceneManagerVectorGraphics_INCLUDE_ONCE
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#define SceneManagerVectorGraphics_INCLUDE_ONCE
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#include <vlGraphics/SceneManager.hpp>
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#include <vlCore/Collection.hpp>
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#include <vlGraphics/Frustum.hpp>
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namespace vl
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{
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class VectorGraphics;
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//-------------------------------------------------------------------------------------------------------------------------------------------
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// SceneManagerVectorGraphics
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//-------------------------------------------------------------------------------------------------------------------------------------------
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/** The SceneManagerVectorGraphics class is a SceneManager that contains VectorGraphics objects.
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* The VectorGraphics objects are rendered in the order in which they are added to the SceneManagerVectorGraphics.
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* \sa
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* - Actor
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* - ActorKdTree
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* - ActorTree
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* - SceneManager
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* - SceneManagerBVH
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* - SceneManagerActorKdTree
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* - SceneManagerActorTree
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* - SceneManagerPortals */
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class SceneManagerVectorGraphics: public SceneManager
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{
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VL_INSTRUMENT_CLASS(vl::SceneManagerVectorGraphics, SceneManager)
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public:
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SceneManagerVectorGraphics() { mActorRenderRankStart = 0; mVectorGraphicObjects.setAutomaticDelete(false); }
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/** Defines the Actor's render rank to be used when extracting them from the scene manager during the rendering.
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* During the rendering when the Actor[s] are extracted they are assigned a progressive render rank starting from
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* rank_start so that they are rendered in the same order in which they were created by their VectorGraphics. Also
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* the order in which a VectorGraphics is inserted in the SceneManagerVectorGraphics determines the rendering order. */
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void setActorRenderRankStart(int rank_start) { mActorRenderRankStart = rank_start; }
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//! Returns the rendering rank start value used during the rendering of the VectorGraphics objects. See setActorRenderRankStart() for more information.
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int actorRenderRankStart() const { return mActorRenderRankStart; }
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virtual void extractVisibleActors(ActorCollection& queue, const Camera*)
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{
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if (cullingEnabled())
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// FIXME: implement 2d culling?
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extractActors(queue);
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else
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extractActors(queue);
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}
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virtual void extractActors(ActorCollection& queue)
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{
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int actor_rank = mActorRenderRankStart;
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for(int i=0; i<vectorGraphicObjects()->size(); ++i)
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{
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for(int j=0; j<vectorGraphicObjects()->at(i)->actors()->size(); ++j)
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{
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vectorGraphicObjects()->at(i)->actors()->at(j)->setRenderRank( actor_rank++ );
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queue.push_back( vectorGraphicObjects()->at(i)->actors()->at(j) );
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}
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}
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}
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//! Returns the list of VectorGraphics objects bound to a SceneManagerVectorGraphics
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Collection<VectorGraphics>* vectorGraphicObjects() { return &mVectorGraphicObjects; }
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//! Returns the list of VectorGraphics objects bound to a SceneManagerVectorGraphics
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const Collection<VectorGraphics>* vectorGraphicObjects() const { return &mVectorGraphicObjects; }
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protected:
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Collection<VectorGraphics> mVectorGraphicObjects;
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int mActorRenderRankStart;
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};
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//-------------------------------------------------------------------------------------------------------------------------------------------
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}
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#endif
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