212 lines
7.3 KiB
C
212 lines
7.3 KiB
C
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// Copyright 2021 The gRPC Authors
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//
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// Licensed under the Apache License, Version 2.0 (the "License");
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// you may not use this file except in compliance with the License.
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// You may obtain a copy of the License at
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//
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// http://www.apache.org/licenses/LICENSE-2.0
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//
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// Unless required by applicable law or agreed to in writing, software
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// distributed under the License is distributed on an "AS IS" BASIS,
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// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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// See the License for the specific language governing permissions and
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// limitations under the License.
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#ifndef GRPC_EVENT_ENGINE_MEMORY_ALLOCATOR_H
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#define GRPC_EVENT_ENGINE_MEMORY_ALLOCATOR_H
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#include <grpc/support/port_platform.h>
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#include <stdlib.h> // for abort()
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#include <algorithm>
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#include <memory>
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#include <type_traits>
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#include <vector>
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#include <grpc/event_engine/internal/memory_allocator_impl.h>
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#include <grpc/slice.h>
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namespace grpc_event_engine {
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namespace experimental {
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// Tracks memory allocated by one system.
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// Is effectively a thin wrapper/smart pointer for a MemoryAllocatorImpl,
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// providing a convenient and stable API.
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class MemoryAllocator {
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public:
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/// Construct a MemoryAllocator given an internal::MemoryAllocatorImpl
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/// implementation. The constructed MemoryAllocator will call
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/// MemoryAllocatorImpl::Shutdown() upon destruction.
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explicit MemoryAllocator(
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std::shared_ptr<internal::MemoryAllocatorImpl> allocator)
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: allocator_(std::move(allocator)) {}
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// Construct an invalid MemoryAllocator.
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MemoryAllocator() : allocator_(nullptr) {}
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~MemoryAllocator() {
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if (allocator_ != nullptr) allocator_->Shutdown();
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}
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MemoryAllocator(const MemoryAllocator&) = delete;
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MemoryAllocator& operator=(const MemoryAllocator&) = delete;
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MemoryAllocator(MemoryAllocator&&) = default;
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MemoryAllocator& operator=(MemoryAllocator&&) = default;
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/// Drop the underlying allocator and make this an empty object.
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/// The object will not be usable after this call unless it's a valid
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/// allocator is moved into it.
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void Reset() {
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auto a = std::move(allocator_);
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if (a != nullptr) a->Shutdown();
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}
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/// Reserve bytes from the quota.
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/// If we enter overcommit, reclamation will begin concurrently.
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/// Returns the number of bytes reserved.
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size_t Reserve(MemoryRequest request) { return allocator_->Reserve(request); }
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/// Release some bytes that were previously reserved.
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void Release(size_t n) { return allocator_->Release(n); }
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//
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// The remainder of this type are helper functions implemented in terms of
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// Reserve/Release.
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//
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/// An automatic releasing reservation of memory.
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class Reservation {
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public:
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Reservation() = default;
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Reservation(const Reservation&) = delete;
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Reservation& operator=(const Reservation&) = delete;
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Reservation(Reservation&&) = default;
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Reservation& operator=(Reservation&&) = default;
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~Reservation() {
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if (allocator_ != nullptr) allocator_->Release(size_);
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}
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private:
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friend class MemoryAllocator;
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Reservation(std::shared_ptr<internal::MemoryAllocatorImpl> allocator,
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size_t size)
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: allocator_(std::move(allocator)), size_(size) {}
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std::shared_ptr<internal::MemoryAllocatorImpl> allocator_;
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size_t size_ = 0;
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};
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/// Reserve bytes from the quota and automatically release them when
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/// Reservation is destroyed.
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Reservation MakeReservation(MemoryRequest request) {
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return Reservation(allocator_, Reserve(request));
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}
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/// Allocate a new object of type T, with constructor arguments.
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/// The returned type is wrapped, and upon destruction the reserved memory
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/// will be released to the allocator automatically. As such, T must have a
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/// virtual destructor so we can insert the necessary hook.
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template <typename T, typename... Args>
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typename std::enable_if<std::has_virtual_destructor<T>::value, T*>::type New(
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Args&&... args) {
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// Wrap T such that when it's destroyed, we can release memory back to the
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// allocator.
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class Wrapper final : public T {
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public:
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explicit Wrapper(std::shared_ptr<internal::MemoryAllocatorImpl> allocator,
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Args&&... args)
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: T(std::forward<Args>(args)...), allocator_(std::move(allocator)) {}
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~Wrapper() override { allocator_->Release(sizeof(*this)); }
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private:
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const std::shared_ptr<internal::MemoryAllocatorImpl> allocator_;
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};
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Reserve(sizeof(Wrapper));
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return new Wrapper(allocator_, std::forward<Args>(args)...);
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}
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/// Construct a unique_ptr immediately.
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template <typename T, typename... Args>
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std::unique_ptr<T> MakeUnique(Args&&... args) {
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return std::unique_ptr<T>(New<T>(std::forward<Args>(args)...));
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}
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/// Allocate a slice, using MemoryRequest to size the number of returned
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/// bytes. For a variable length request, check the returned slice length to
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/// verify how much memory was allocated. Takes care of reserving memory for
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/// any relevant control structures also.
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grpc_slice MakeSlice(MemoryRequest request);
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/// A C++ allocator for containers of T.
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template <typename T>
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class Container {
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public:
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using value_type = T;
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/// Construct the allocator: \a underlying_allocator is borrowed, and must
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/// outlive this object.
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explicit Container(MemoryAllocator* underlying_allocator)
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: underlying_allocator_(underlying_allocator) {}
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template <typename U>
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explicit Container(const Container<U>& other)
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: underlying_allocator_(other.underlying_allocator()) {}
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MemoryAllocator* underlying_allocator() const {
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return underlying_allocator_;
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}
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T* allocate(size_t n) {
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underlying_allocator_->Reserve(n * sizeof(T));
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return static_cast<T*>(::operator new(n * sizeof(T)));
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}
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void deallocate(T* p, size_t n) {
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::operator delete(p);
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underlying_allocator_->Release(n * sizeof(T));
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}
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private:
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MemoryAllocator* underlying_allocator_;
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};
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protected:
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/// Return a pointer to the underlying implementation.
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/// Note that the interface of said implementation is unstable and likely to
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/// change at any time.
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internal::MemoryAllocatorImpl* get_internal_impl_ptr() {
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return allocator_.get();
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}
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const internal::MemoryAllocatorImpl* get_internal_impl_ptr() const {
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return allocator_.get();
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}
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private:
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std::shared_ptr<internal::MemoryAllocatorImpl> allocator_;
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};
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// Wrapper type around std::vector to make initialization against a
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// MemoryAllocator based container allocator easy.
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template <typename T>
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class Vector : public std::vector<T, MemoryAllocator::Container<T>> {
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public:
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explicit Vector(MemoryAllocator* allocator)
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: std::vector<T, MemoryAllocator::Container<T>>(
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MemoryAllocator::Container<T>(allocator)) {}
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};
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class MemoryAllocatorFactory {
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public:
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virtual ~MemoryAllocatorFactory() = default;
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/// On Endpoint creation, call \a CreateMemoryAllocator to create a new
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/// allocator for the endpoint.
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/// \a name is used to label the memory allocator in debug logs.
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/// Typically we'll want to:
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/// auto allocator = factory->CreateMemoryAllocator(peer_address_string);
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/// auto* endpoint = allocator->New<MyEndpoint>(std::move(allocator), ...);
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virtual MemoryAllocator CreateMemoryAllocator(absl::string_view name) = 0;
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};
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} // namespace experimental
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} // namespace grpc_event_engine
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#endif // GRPC_EVENT_ENGINE_MEMORY_ALLOCATOR_H
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