157 lines
7.1 KiB
C++
157 lines
7.1 KiB
C++
|
/**************************************************************************************/
|
||
|
/* */
|
||
|
/* Visualization Library */
|
||
|
/* http://visualizationlibrary.org */
|
||
|
/* */
|
||
|
/* Copyright (c) 2005-2020, Michele Bosi */
|
||
|
/* All rights reserved. */
|
||
|
/* */
|
||
|
/* Redistribution and use in source and binary forms, with or without modification, */
|
||
|
/* are permitted provided that the following conditions are met: */
|
||
|
/* */
|
||
|
/* - Redistributions of source code must retain the above copyright notice, this */
|
||
|
/* list of conditions and the following disclaimer. */
|
||
|
/* */
|
||
|
/* - Redistributions in binary form must reproduce the above copyright notice, this */
|
||
|
/* list of conditions and the following disclaimer in the documentation and/or */
|
||
|
/* other materials provided with the distribution. */
|
||
|
/* */
|
||
|
/* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND */
|
||
|
/* ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED */
|
||
|
/* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE */
|
||
|
/* DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR */
|
||
|
/* ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES */
|
||
|
/* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; */
|
||
|
/* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON */
|
||
|
/* ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT */
|
||
|
/* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS */
|
||
|
/* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */
|
||
|
/* */
|
||
|
/**************************************************************************************/
|
||
|
|
||
|
#ifndef Tessellator_INCLUDE_ONCE
|
||
|
#define Tessellator_INCLUDE_ONCE
|
||
|
|
||
|
#include <vlGraphics/OpenGL.hpp>
|
||
|
#include <vlGraphics/Geometry.hpp>
|
||
|
#include <vlCore/Vector3.hpp>
|
||
|
#include <vector>
|
||
|
|
||
|
#ifndef CALLBACK
|
||
|
#define CALLBACK
|
||
|
#endif
|
||
|
|
||
|
namespace vl
|
||
|
{
|
||
|
/**
|
||
|
* Tessellates a complex polygon defined by a set of outlines into a set of triangles that can be rendered by Visualization Library.
|
||
|
* For more information see the OpenGL Programmer's Guide chapter #11 "Tessellators and Quadrics".
|
||
|
*/
|
||
|
class VLGRAPHICS_EXPORT Tessellator: public Object
|
||
|
{
|
||
|
VL_INSTRUMENT_CLASS(vl::Tessellator, Object)
|
||
|
|
||
|
typedef void (CALLBACK *callback_type)(void);
|
||
|
public:
|
||
|
|
||
|
//! Constructor.
|
||
|
Tessellator();
|
||
|
|
||
|
//! Destructor
|
||
|
~Tessellator();
|
||
|
|
||
|
//! The contours that specify the complex polygon to be tessellated.
|
||
|
const std::vector<dvec3>& contourVerts() const { return mContourVerts; }
|
||
|
|
||
|
//! The contours that specify the complex polygon to be tessellated.
|
||
|
std::vector<dvec3>& contourVerts() { return mContourVerts; }
|
||
|
|
||
|
//! The contours that specify the complex polygon to be tessellated.
|
||
|
const std::vector<int>& contours() const { return mContours; }
|
||
|
|
||
|
//! The contours that specify the complex polygon to be tessellated.
|
||
|
std::vector<int>& contours() { return mContours; }
|
||
|
|
||
|
//! A set of triangles representing the tessellated polygon.
|
||
|
const std::vector<fvec3>& tessellatedTris() const { return mTessellatedTris; }
|
||
|
|
||
|
//! A set of triangles representing the tessellated polygon.
|
||
|
std::vector<fvec3>& tessellatedTris() { return mTessellatedTris; }
|
||
|
|
||
|
//! See gluTessNormal documentation.
|
||
|
void setTessNormal(const fvec3& normal) { mTessNormal = normal; }
|
||
|
|
||
|
//! See gluTessNormal documentation.
|
||
|
const fvec3& tessNormal() const { return mTessNormal; }
|
||
|
|
||
|
//! See gluTessProperty documentation (GLU_TESS_BOUNDARY_ONLY)
|
||
|
void setBoundaryOnly(bool on) { mBoundaryOnly = on; }
|
||
|
|
||
|
//! See gluTessProperty documentation (GLU_TESS_BOUNDARY_ONLY)
|
||
|
bool boundaryOnly() const { return mBoundaryOnly; }
|
||
|
|
||
|
//! See gluTessProperty documentation (GLU_TESS_TOLERANCE)
|
||
|
double tolerance() const { return mTolerance; }
|
||
|
|
||
|
//! See gluTessProperty documentation (GLU_TESS_TOLERANCE)
|
||
|
void setTolerance(double tolerance) { mTolerance = tolerance; }
|
||
|
|
||
|
//! See gluTessProperty documentation (GLU_TESS_WINDING_RULE)
|
||
|
ETessellationWinding windingRule() const { return mWindingRule; }
|
||
|
|
||
|
//! See gluTessProperty documentation (GLU_TESS_WINDING_RULE)
|
||
|
void setWindingRule(ETessellationWinding rule) { mWindingRule = rule; }
|
||
|
|
||
|
/*
|
||
|
* Tessellates the specified polygon.
|
||
|
* If \p append_tessellated_tris equals \p true then the previously tessellated triangles are kept and the newly
|
||
|
* generated triangles are appended to them. This is useful when one has to tessellate several triangles and
|
||
|
* the result should be accumulated in a single triangle set.
|
||
|
*
|
||
|
* After the function is called the contours() and contourVerts() are cleared.
|
||
|
*/
|
||
|
bool tessellate(bool append_tessellated_tris=false);
|
||
|
|
||
|
//! Utility function that calls tessellate() and creates a Geometry with the tessellated triangles.
|
||
|
ref<Geometry> tessellateGeometry(bool append_tessellated_tris=false);
|
||
|
|
||
|
void setTessellateIntoSinglePolygon(bool on) { mTessellateIntoSinglePolygon = on; }
|
||
|
|
||
|
bool tessellateIntoSinglePolygon() const { return mTessellateIntoSinglePolygon; }
|
||
|
|
||
|
protected:
|
||
|
static void CALLBACK tessBeginData( GLenum type, Tessellator* tessellator );
|
||
|
static void CALLBACK tessVertexData( dvec3* vec, Tessellator* tessellator );
|
||
|
static void CALLBACK tessCombineData( GLdouble coords[3], dvec3 *d[4], GLfloat w[4], dvec3 **dataOut, Tessellator* tessellator );
|
||
|
static void CALLBACK tessEnd(void);
|
||
|
static void CALLBACK tessError( GLenum errno );
|
||
|
void freeCombinedVertices();
|
||
|
|
||
|
protected:
|
||
|
// input
|
||
|
std::vector<int> mContours;
|
||
|
std::vector<dvec3> mContourVerts;
|
||
|
// output
|
||
|
std::vector<fvec3> mTessellatedTris;
|
||
|
// intermediate data
|
||
|
std::vector< std::vector<fvec3> > mFans;
|
||
|
std::vector< std::vector<fvec3> > mTriStrips;
|
||
|
std::vector< std::vector<fvec3> > mLineLoops;
|
||
|
std::vector< dvec3* > mCombinedVertices;
|
||
|
GLenum mPrimitiveType;
|
||
|
// see gluTessNorml()
|
||
|
fvec3 mTessNormal;
|
||
|
// see GLU_TESS_BOUNDARY_ONLY
|
||
|
bool mBoundaryOnly;
|
||
|
// see GLU_TESS_TOLERANCE
|
||
|
double mTolerance;
|
||
|
// see GLU_TESS_WINDING_RULE
|
||
|
ETessellationWinding mWindingRule;
|
||
|
// tessellate into a single polygon
|
||
|
bool mTessellateIntoSinglePolygon;
|
||
|
};
|
||
|
|
||
|
}
|
||
|
|
||
|
#endif
|