GrpcPrint/PrintS/external/vl/include/vlGraphics/DistanceLODEvaluator.hpp

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/**************************************************************************************/
/* */
/* Visualization Library */
/* http://visualizationlibrary.org */
/* */
/* Copyright (c) 2005-2020, Michele Bosi */
/* All rights reserved. */
/* */
/* Redistribution and use in source and binary forms, with or without modification, */
/* are permitted provided that the following conditions are met: */
/* */
/* - Redistributions of source code must retain the above copyright notice, this */
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/* */
/* - Redistributions in binary form must reproduce the above copyright notice, this */
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/* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND */
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/**************************************************************************************/
#ifndef DistanceLODEvaluator_INCLUDE_ONCE
#define DistanceLODEvaluator_INCLUDE_ONCE
#include <vlGraphics/Actor.hpp>
namespace vl
{
//-----------------------------------------------------------------------------
// DistanceLODEvaluator
//-----------------------------------------------------------------------------
/**
* A LODEvaluator that computes the appropriate LOD based on the distance of an
* Actor from the Camera.
*
* \sa
* - LODEvaluator
* - PixelLODEvaluator
*/
class DistanceLODEvaluator: public LODEvaluator
{
VL_INSTRUMENT_CLASS(vl::DistanceLODEvaluator, LODEvaluator)
public:
DistanceLODEvaluator()
{
VL_DEBUG_SET_OBJECT_NAME()
}
virtual int evaluate(Actor* actor, Camera* camera)
{
if (mDistanceRangeSet.empty())
return 0;
vec3 center = actor->transform() ? actor->transform()->worldMatrix() * actor->lod(0)->boundingBox().center() : actor->lod(0)->boundingBox().center();
double dist = (camera->modelingMatrix().getT() - center).length();
// we assume the distances are sorted in increasing order
int i=0;
for(; i<(int)mDistanceRangeSet.size(); ++i)
{
if (dist<mDistanceRangeSet[i])
return i;
}
return i; // == mDistanceRangeSet.size()
}
const std::vector<double>& distanceRangeSet() const { return mDistanceRangeSet; }
std::vector<double>& distanceRangeSet() { return mDistanceRangeSet; }
protected:
std::vector<double> mDistanceRangeSet;
};
}
#endif